Homebrew HUP's spells variants

delph

Explorer
Hi, I'm playing warforged wizard, and I have ideas about some variations on some spells. Mostly non-scalable transfer to scalable... As non-native english speaker I welcome grammar or text styling corrections.

My first try:

Enlarge/Reduce


For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an unwilling creature, it can make a Constitution saving throw. On a successful save, the spell has no effect.

Everything that a targeted creature is wearing and carrying changes size with it. Any item it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target.

Enlarge. The target’s size increases by one category—from Medium to Large, for example. The target also has Advantage on Strength checks and Strength saving throws. The target’s attacks with its enlarged weapons or Unarmed Strikes deal an extra 1d4 damage on a hit for every enlarged size.

Reduce. The target’s size decreases by one category—from Medium to Small, for example. The target also has Disadvantage on Strength checks and Strength saving throws. The target’s attacks with its reduced weapons or Unarmed Strikes deal 1d4 less damage on a hit for every reduced size (this can’t reduce the damage below 1).

Using a Higher level Spell Slot. Every 2 spell slots above 2nd spell slot, you can choose one size bigger/smaller up to tiny/gargantuan size or you can longer concentrate. One upcast - 1 hour, Two upcasts - 8 hours, 3 upcast - 1 day. You can combine size and time upcast. For example, Enlarge from 6th spell slot can enlarge a medium creature to a huge creature for 1 hour.




I'm not sure if carrying capacity, push, lift, drag have own rules for different sizes and same strenght score or I have to mention it. And scaling weapon dmg isn't fair as well.
 

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Shield - should it be a different spell, or could it be one spell with an upcast option?

Snímek obrazovky 2025-11-25 091933.png
 

Shield - should it be a different spell, or could it be one spell with an upcast option?

View attachment 423152
Is this shield meant to be able to be used on another person and not just yourself. I see the range of 30ft. Giving the fighter a +5 AC for a turn as a reaction seems a bit powerful. It does use your reaction, but makes it more powerful if you kept it as a 1st level spell and allow it to be upcast to a 2nd level spell. Making it a new spell at a higher level means that it will take a choice on what spells you get to have.

Making it a 3rd level spell makes it a good choice to limit the number of big damage spells if you want to be using this as a defense since you only have so many slots. Maybe add to it giving yourself and another the +5 AC at this point though.
 

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