ThirdWizard
First Post
Maybe, but the 3.0 Standard Action was more complicated and less intuitive. It was probably changed along with this, since the double move is now really just a move action and standard action instead of a stand-alone action.
Hypersmurf said:TACTICAL MOVEMENT
Use tactical movement for combat. Characters generally don’t walk during combat—they hustle or run. A character who moves his or her speed and takes some action is hustling for about half the round and doing something else the other half.
Hypersmurf said:A character who takes an entire round to move his speed and do nothing else is walking. A character who takes an entire round to move twice his speed, or an entire round to move his speed and take another standard action, is hustling.
The assumption is that everyone hustles in combat all the time. If you want to amble casually in combat, you'd actually have to move at half the normal combat pace.
Beale Knight said:You can move your speed in 6 seconds if you're walking. You can move your speed and do a Standard Action in 6 seconds if you Hustle so you can move your speed in 3 seconds and devote the other 3 to the Standard Action. If you want to move a distance equal to double your speed you have to Hustle the whole six seconds, which doesn't leave time for the Standard Action.
So all this puts Running, moving at x4 (or x3) your speed, as a Full Round Action then?
Unless you have the Run feat, of course.Caeleddin said:Yes. Run is a full round action. It must also be in a straight line, IIRC, and you definitely lose your Dex bonus to AC until your next turn.
Caeleddin said:It must also be in a straight line, IIRC...
Greylock said:Oooooh. I can't tell you how much this annoys me.![]()
To be able to make a simple adjustment while running, you must have DEX 15 and burn two feats. Running IRL is usually a straight line action. It's certainly much easier like that. But making minor direction changes is not a major feat of athleticism.