Nemesis Destiny
Adventurer
I like your style.Hehe ... umm... I kind of make them myself.I love hybrids, especially humans.
I would very much like to see more; do you have a collection of favourites somewhere, or do you mostly do 'build on demand'?
I like your style.Hehe ... umm... I kind of make them myself.I love hybrids, especially humans.
How does a paladin-warlock make any sense in your campaigns?
How does a paladin-warlock make any sense in your campaigns?
For myself, I did briefly play a Paladin/Warlock (can't remember if I was human or half-elf). Instead of the Eyebite/Challenge approach to make it hard for them to hurt anyone, I went with the Hellish Rebuke / Divine Challenge combo - so that no matter what they do, they end up taking damage. I've found that the Eyebite trick, while effective, tends to mainly cause frustration for the DM and slow combats down. Whereas extra damage everywhere is always fun, and helps speed things up!
I wasn't that interested in kiting or in forcing the DC damage as something the foe couldn't avoid. The DC damage for a Hybrid Paladin is 3 less than a standard Paladin, so it was more icing on the cake than anything else.
I was more interested in getting in the face of the foe, but making his counterattack hard to hit, or his attack on someone else at a penalty. It would be nice to find something like Daunting Challenge, but for a Paladin instead of a Fighter. The issue with taking a Hybrid Fighter/Warlock is that the mark only applies to Fighter attacks (and of course, getting to Plate armor requires a second feat).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.