Elder-Basilisk said:
As we discussed, your experiences are not representative of the broad spectrum of D&D players or of the iconic level of balance.
When did we discuss such a thing?
Anyway though, broad spectrum? That has yet to be proven as well. Some people have certain experiences, others have slightly different ones.
Really basilisk, a few lines of that post were pretty much made up whole cloth and out of the blue for this conversation.
I have seen the hydra in battle, and have been involved in topics where fighting one was discussed. Some people believe it is too low by a great deal (some have even said things like the CR 5 actually being something like CR 9), whereas others feel it is merely powerful for where it is, and others feel it is just fine.
It is a melee brute indeed. But it has a very weak ac, no ranged attacks, no ability to fly, moves very slowly, is very large, has a very low str for its size, its attack bonus is fairly low, any one attack doesnt do much damage, has a pitiful will save, and it has a severe lack of intelligence.
It has a good attack routine (lots of attacks), good aoo's (powerful), a very interesting charge, and fast healing. This makes it an incredibly brute of a creature. However, with a bit of strategy and planning (and since it hides very poorly I would expect it to never get the jump on anyone) it should be able to be taken out without a huge amount of difficulty.
The low cr ones are rough battles for anyone who tries to face it directly on its turf, but not so bad when put off of its footing. The higher cr ones are just jokes waiting to happen
That is why I feel that the big aoo is just a perk of what it is, because it is one of its few really offensive measures. Also, it falls into line with how its charges work.
Sure, for some parties it will be deadly, but then for other parties it will be a cake walk. That is with the standard array useing party, let alone anyone with a real point buy (as 4d6 method averages much higher).