GMforPowergamers
Legend
Forked from: Academic Studies Recent Edition Wars
Ok, this seams a fun game we can play...if YOU (in this case me) could what would you do??
me:
I would keep the basic 4e frame...
I would change at wills slightly...I would have them scale diffrently then they do now. I would break them down into what they are ment to do. Strikers getting more damge, controlers getting more effects...but not as a class as a whole, but as the at will in general:
Examples: Magic Missle scale to 2 missles at 11th level and 3 at 21st level...multi missles can hit same target
Scorching burst: Make enemies only at 11th and add Int mod ongoing (save ends) at 21st
(((obviusly playtest needed)
I would change PHB classes to 'break the mold' a little more. like PHB2 strikers don't all add d6's of damage
I would put more classes but at less levels into PHB...I would take each class from PHB I and a few from PHB2, I would add gnome and Deva from PHB2 to PHB1 set...but I would only do levels 1-20...I would then put out 6 months later Epic book I...and do levels 21-40 (yes 40 not 30) and have you 'meet your destiny' at 30 and 31-40 be as a god, as a _______ ... and have the gods stats range from mod 30's to mid 40's...
I would give every class that used melee attacks a power that could be used as a basic attack (No melee training feats)
when the epic book came out I would have epic destnies a little more balanced, every one gives +2 to atleast 1 stat...
I would prob break wizard down and re build it from the ground up for features and dailies...
I would build hybrid rules into the game from the start, but call that multi classing, then I would make the feats called dabbling...
I would introduce Power SOurce powers... Any Martial Character can take X...any Arcan character can take Y...
I would build Master Work weapons and Implments into the system
ggroy said:If you were the recipient of such a license to make a hypothetical "5E D&D", what would your vision and design goals be?
Ok, this seams a fun game we can play...if YOU (in this case me) could what would you do??
me:
I would keep the basic 4e frame...
I would change at wills slightly...I would have them scale diffrently then they do now. I would break them down into what they are ment to do. Strikers getting more damge, controlers getting more effects...but not as a class as a whole, but as the at will in general:
Examples: Magic Missle scale to 2 missles at 11th level and 3 at 21st level...multi missles can hit same target
Scorching burst: Make enemies only at 11th and add Int mod ongoing (save ends) at 21st
(((obviusly playtest needed)
I would change PHB classes to 'break the mold' a little more. like PHB2 strikers don't all add d6's of damage
I would put more classes but at less levels into PHB...I would take each class from PHB I and a few from PHB2, I would add gnome and Deva from PHB2 to PHB1 set...but I would only do levels 1-20...I would then put out 6 months later Epic book I...and do levels 21-40 (yes 40 not 30) and have you 'meet your destiny' at 30 and 31-40 be as a god, as a _______ ... and have the gods stats range from mod 30's to mid 40's...
I would give every class that used melee attacks a power that could be used as a basic attack (No melee training feats)
when the epic book came out I would have epic destnies a little more balanced, every one gives +2 to atleast 1 stat...
I would prob break wizard down and re build it from the ground up for features and dailies...
I would build hybrid rules into the game from the start, but call that multi classing, then I would make the feats called dabbling...
I would introduce Power SOurce powers... Any Martial Character can take X...any Arcan character can take Y...
I would build Master Work weapons and Implments into the system