hypathetical 5e from YOU...Forked Thread: Academic Studies Recent Edition Wars

I would make it more realistic and probably less super-heroic.
I would trim the most controversial powers (such as blinding barrage or come get some...).

I would try to remove healing from combats*, making healing power rituals. This would require a lot of adjustment in monsters output damage and HP, of course. It would probably means that combat will be deadlier, so I would decrease the number of encounters required to level up.* Maybe making "quick healing" powers available at higher level (paragon at least)

I would extend the poison/disease rules to critical hit, so that wounds do exist in the world (there is no such thing as a wound in 4e).

I would try to make power sources mechanics more distinctive, somewhat. I understand the precious balance 4e creates with the "everything is a power", but there should be a way to make arcane more different from martial.
I would restrict rituals to spellcasters, probably by power sources, not by skills (multiclassing would allow you to use rituals of said power sources)

I would extend the silo-ing mechanic of powers to skills, so that secondary/utility skills (armorsmithing, sailing, ride...) can be choose to customize your characters without penalizing the most critical skills (detection, arcana, athleticism...)


I would remove the ambiguities between rules and fluff, making them consistent. Example : what are really doing Eladrins when they use feystep ?
 

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So you cut out one group for a diffrent group...
You are misunderstanding me, sir. I did not say to cut any group. What I said was that my main focus would be to pay attention to cut as less as possible.


I choose 4e becuse I see each edtion as an improvment on the last...
I have nothing against this but I do not see how it fits with the rest of your argument. I mean, if you consider 4e an improvement over 3e, and if you also want 5e to be an improvement over 4e, why does 5e have to be like 4e since 4e was different than 3e?
 

I'll mostly keep 4E rules but heavily work on fluff.

"The World" idea would be burned as a witch on a bad night, there would be "worlds".

Try something less videogamistic for Healing Surges.

Get rid of the new elementals and use pure ones from former editions.

Goodbye silly "only bad boys you can find and fight" of MM.

And bye bye to alignments.
 




Might be a fun hypothetical excercise, but I don't think anyone posting in this thread is qualified to make a real comment on this, myself included.

Why not? Why aren't the consumers of some service qualified on commenting on the evolution of such service but the provider? If this is what you are implying, which it might be not. :)
 

Why not? Why aren't the consumers of some service qualified on commenting on the evolution of such service but the provider? If this is what you are implying, which it might be not. :)

A lack of objectivity, specifically the tendancy to use your own gaming prejudices as the opinions of the gaming community as a whole.
 


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