I’m so tired of getting punked out by commoners. (rantish)
That’s right I used the verb “to punk” right there.
So what is going on here? I’m so tired of every blacksmith I run into having 12 levels of fighter and a serious attitude. I can’t stand it anymore. I work hard to earn the respect of the people, parades are held in the honor of my friends and I, our tireless efforts have saved this town on several occasions, not to mention doing the same thing for the last three towns we have come across so far, so why, no, how, can it be that when I ask for a measly night’s stay at the local inn – that’s the local inn, for goodness sake, the one with the straw beds and leaky roof. Is it so unreasonable for a group of adventurers who just saved you and all your family and friends to be put up somewhere decent for one night before they head off into the sunset?
When I try to haggle with the blacksmith he stares at me blankly and repeats the price, when I try to offer something other than money he gets offended, when I ask if there are any other smiths around I could talk to he SPITS at me. When I demand that he defend himself – hang on its gonna get really good – he reaches behind a crate and hurls a hammer at my head. When said hammer nearly kills my poor character he runs into the street hopeing to escape only to be instantly restrained by a full regiment of suddenly very well trained town guards and dragged off to prison where rocks are thrown at him until the session ends.
This is not the first time some punk commoner whose entire piddling little village I just helped to save turned out to have more than enough power to kill my character in under 12 seconds. It seems to be a common theme that farmers are not to be messed with.
What ever happened to the PC’s being the very capable hero’s? Does this ever happen to anyone else? Tavern keepers hurl your half orc barbarian out the door like he was a baby? Glass blowers with several level of monk? Hermits always seem to be powerful rangers? What is wrong with you DMs out there? Why destroy all sense of advancement as we go from session to session? Why make the quest we just risked out character’s lives on seem so unimportant as soon as we walk back into town? Why can’t the characters be the movers and shakers that one would expect PC’s with many class levels to be?
That’s right I used the verb “to punk” right there.
So what is going on here? I’m so tired of every blacksmith I run into having 12 levels of fighter and a serious attitude. I can’t stand it anymore. I work hard to earn the respect of the people, parades are held in the honor of my friends and I, our tireless efforts have saved this town on several occasions, not to mention doing the same thing for the last three towns we have come across so far, so why, no, how, can it be that when I ask for a measly night’s stay at the local inn – that’s the local inn, for goodness sake, the one with the straw beds and leaky roof. Is it so unreasonable for a group of adventurers who just saved you and all your family and friends to be put up somewhere decent for one night before they head off into the sunset?
When I try to haggle with the blacksmith he stares at me blankly and repeats the price, when I try to offer something other than money he gets offended, when I ask if there are any other smiths around I could talk to he SPITS at me. When I demand that he defend himself – hang on its gonna get really good – he reaches behind a crate and hurls a hammer at my head. When said hammer nearly kills my poor character he runs into the street hopeing to escape only to be instantly restrained by a full regiment of suddenly very well trained town guards and dragged off to prison where rocks are thrown at him until the session ends.
This is not the first time some punk commoner whose entire piddling little village I just helped to save turned out to have more than enough power to kill my character in under 12 seconds. It seems to be a common theme that farmers are not to be messed with.
What ever happened to the PC’s being the very capable hero’s? Does this ever happen to anyone else? Tavern keepers hurl your half orc barbarian out the door like he was a baby? Glass blowers with several level of monk? Hermits always seem to be powerful rangers? What is wrong with you DMs out there? Why destroy all sense of advancement as we go from session to session? Why make the quest we just risked out character’s lives on seem so unimportant as soon as we walk back into town? Why can’t the characters be the movers and shakers that one would expect PC’s with many class levels to be?