I also have the books [merged] (info on upcomming Power sources and more)

Here's my request...

SKILL CHALLENGES!

:) Are they, and can they be, as open-ended as some players have said, or how Mearls described in his blog? Does the system allow for everything between "the players must succeed at these two skill checks" to "players can offer the use of any skill, which the DM adjudicates," or something in between?

Not really looking for specifics, of course, but what range does the skill challenge system allow for?

Thanks!
 

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Anyone have some short descriptions of daily attack 1 Ranger and Wizard powers? Thanks
Wizard:
Acid Arrow, Sleep (we know those).
Flaming Sphere. Int vs Reflex: 2d6+Int fire damage when you attack. Sustain minor: it stays, you move it with a move action. You can make it attack with a standard action. Alternatively you can just move it adjacent to anyone, and they take 1d4+Int fire damage.
Freezing Cloud: You create a freezing cloud in an area burst 2 that lasts untilt he end of your turn. Does 1d8+int damage. Int vs Fort. Any creature that starts its turn int he cloud or enters the cloud gets attacked again. Miss half damage.

Ranger:
Hunter's Bear Trap: 2(W)+S or 2(W)+D, target is slowed and takes 5 ongoing (save ends both).
Jaws of the Wolf: Just two attacks, both are 2(W)+Str, and both do half damage if you miss.
Split the tree.
Sudden Strike: Make an attack with your off hand 1(W). You shift 1 square, make a secondary with your main weapon, 2(W)+S, target is weakened until the end of your next turn.
 
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Classic Villany said:
Speaking of which, could someone provide some details on the Slaad in 4E?

There is a Slaad Tadpole, a lvl 5 Lurker. Slaad implant things with embryos which hatch into Tadpoles that burrow out their host's skulls, maturing into a random Slaad in several days.

Most adult slaad can inflict anyone they hit with chaos phage, a disease that inflicts madness in bloodied victims, causing them to attack the nearest creature be it friend or foe. Eventually the disease nurtures the growth of a slaad tadpole which bursts out and kills the victim.

Also, most Slaad have a teleport speed of anywhere from 2 to 6.

Gray Slaad (Rift Slaad) are lvl 13 Skirmishers that, when hit with a negative condition, can in turn inflict the condition on another nearby target instead! They can also shift enemies away from them while damaging them at the same time, and teleport and become insubstantial when bloodied.

Red Slaad (Blood Slaad) are lvl 15 Soldiers. They have a Leaping Pounce that allows them to shift several squares and makes two claw attacks, marking the target. It can also croak, immobilizing everyone within a close burst.

Blue Slaad (Talon Slaad) are lvl 17 Brutes that can fling their enemies, sliding them away and knocking them prone. Also, once bloodied they rake everything in reach while gaining temporary HP. Thankfully they can only do this 1/encounter!

The Green Slaad (Curse Slaad) is a lvl 18 Controller. It can launch a Chaos Bolt at-will that does 1d20 + 4 dmg (how's that for Chaos?), can Transpose a target to deal damage and teleport them somewhere nearby, and can use a Croak of Chaos which damages everyone nearby and slides them away.

The last one is the Black Slaad (Void Slaad). The art is re-used from the 3.0 ELH, but I do love that pic. The good old boy is a lvl 20 Skirmisher, and MUCH weaker than its ELH counterpart. It doesn't inflict Chaos Phage with its claws, but it does cause ongoing damage (save ends) - and there's a catch! If the save vs. ongoing damage fails the target loses a healing surge! The Void Slaad can use a Ray of Entropy at-will that deals damage and surrounds the target in a crackling field - any time the target is damaged they take an extra 1d10 from the shroud (save ends). Once the Slaad is killed it explodes into a Zone of Oblivion that deals damage to anyone inside while blocking line of sight. The Zone lasts until the end of the encounter!
 
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Rechan said:
Yes. Mounted Combat is a feat. It lets you access the abilities that a mount can grant its rider. But you have to be a level that the mount can give it.

Lemme give you an example.

Warhorse: When ridden by a 3rd level rider, the warhorse grants +5 damage on charge attacks.
Hippogriff: When ridden by a 5th level rider, it grants the rider +1 to all defenses.

Oh hell yes. <3
 


VBMEW-01 said:
Are there any utilities/rituals that duplicate the old Obscuring mist spell? If so, what does it do?
Wizard Utility 6, Daily. Wall of Fog. You create a wall of fog 8 squares long and up to 4 squares high (Not sure what that means; I haven't seen anything about 3D squares). Ends on your next turn, sustain minor. Everyone inside has concealment, wall blocks line of sight.
 




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