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Does the Ranger's Hunter's Quary damage go up each tier? +1d6 1st-10th; +2d6 11th-20th, +3d6 21st-30th? I'm just trying to figure out if the other classes have class features which scale with tier besides the rogue. Thanks
 


jaldaen said:
Does the Ranger's Hunter's Quary damage go up each tier? +1d6 1st-10th; +2d6 11th-20th, +3d6 21st-30th? I'm just trying to figure out if the other classes have class features which scale with tier besides the rogue. Thanks

Yes. That is the progression as well.
 

Voss said:
Really. Hmm. Well so much for making that character multi-classed.
Hmm

Note that Fighters themselves only get +1 constantly. To give that to someone multiclassing into Fighter might leave poor 'ole Regdar feeling left out in the cold.
 


Underage AOLer said:
Yes. That is the progression as well.

Excellent! I'll assume the Warlock's curse does the same... now here's another associated question: Do any of the non-striker classes have class features, which increase by level or tier? If so, what are they?

Cleric: Do channel divinity or healing word scale (okay this already scales, but does the 1d6 increase to 2d6 at paragon, etc...)
Fighter: Not certain what this could be.
Paladin: Channel Divinity... or something else
Warlord: Inspiring word?
Wizard: Not certain what they might get... perhaps their implement bonus?
 

I have a Question

Looking at the Multi-Class rules and class powers.

Are there Cleric Powers that can be used with a Ranged weapon (bow, Crossbow, Sling, ect..)?

I want to Make a Cleric\Ranger or a Ranger\Cleric that is the healer for a party (character conversion) but looking at the rules I have seen this combo is useless since none of the cleric weapon powers can be used with a ranged weapon and going Cleric\ranger gives you HQ once an Encounter sucks.

Going Ranger\Cleric gives Healing Word once a DAY! also sucks for multi-classing
 

jaldaen said:
Excellent! I'll assume the Warlock's curse does the same... now here's another associated question: Do any of the non-striker classes have class features, which increase by level or tier? If so, what are they?

Cleric: Do channel divinity or healing word scale (okay this already scales, but does the 1d6 increase to 2d6 at paragon, etc...)
Fighter: Not certain what this could be.
Paladin: Channel Divinity... or something else
Warlord: Inspiring word?
Wizard: Not certain what they might get... perhaps their implement bonus?

All At-Wills scale somewhat (generally improving to 2[W] at Epic). Cleric and Warlord Healing Word abilities scale as well. As for Fighter/Paladin/Wizard, I can't think of anything off hand. Maybe someone with the books handy can check.
 

melkoriii said:
I have a Question

Looking at the Multi-Class rules and class powers.

Are there Cleric Powers that can be used with a Ranged weapon (bow, Crossbow, Sling, ect..)?

I want to Make a Cleric\Ranger or a Ranger\Cleric that is the healer for a party (character conversion) but looking at the rules I have seen this combo is useless since none of the cleric weapon powers can be used with a ranged weapon and going Cleric\ranger gives you HQ once an Encounter sucks.

Going Ranger\Cleric gives Healing Word once a DAY! also sucks for multi-classing

Clerics don't get any ranged weapon powers, but they have plenty of ranged attack spells. I'm not sure specifically what you'd like out of the build, but I'd advise that, as RAW stands, you have to start as a Ranger to take any of the Ranger PPs.

Edit: Looking at your post, I notice you say you want the character to primarily be a healer, in which case I'd advise definitely starting as Cleric. I'm not sure you'd be able to get enough healing out of the Cleric multiclass feat to really function as a group's primary healer (although you'd likely be a heck of a backup)
 

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