jedrious said:did a more thorough look through and move action powers are exclusive to utility powers
Thanks

jedrious said:did a more thorough look through and move action powers are exclusive to utility powers
Caliber said:1/encounter
jaldaen said:Does the Ranger's Hunter's Quary damage go up each tier? +1d6 1st-10th; +2d6 11th-20th, +3d6 21st-30th? I'm just trying to figure out if the other classes have class features which scale with tier besides the rogue. Thanks
Voss said:Really. Hmm. Well so much for making that character multi-classed.
Hmm
Underage AOLer said:Yes. That is the progression as well.
jaldaen said:Excellent! I'll assume the Warlock's curse does the same... now here's another associated question: Do any of the non-striker classes have class features, which increase by level or tier? If so, what are they?
Cleric: Do channel divinity or healing word scale (okay this already scales, but does the 1d6 increase to 2d6 at paragon, etc...)
Fighter: Not certain what this could be.
Paladin: Channel Divinity... or something else
Warlord: Inspiring word?
Wizard: Not certain what they might get... perhaps their implement bonus?
melkoriii said:I have a Question
Looking at the Multi-Class rules and class powers.
Are there Cleric Powers that can be used with a Ranged weapon (bow, Crossbow, Sling, ect..)?
I want to Make a Cleric\Ranger or a Ranger\Cleric that is the healer for a party (character conversion) but looking at the rules I have seen this combo is useless since none of the cleric weapon powers can be used with a ranged weapon and going Cleric\ranger gives you HQ once an Encounter sucks.
Going Ranger\Cleric gives Healing Word once a DAY! also sucks for multi-classing