Quasqueton
First Post
Except AD&D, apparently?If anyone is interested, I'll also explain the flaws of Traveller, Top Secret, Deadlands ... heck, I'll talk about how to break any game.
“Players breaking the design” “DMs breaking the design” “accidental breaking” – there is no RPG ever designed that could not be broken.
Actually, Pun-Pun was not easily constructed – he was created through long discussion by many people with the sole purpose of making an absurdly powerful character. It’s like pointing to the Egyptian pyramids and saying their existence and survival is “instructive because it shows how easily accidental construction can pile up.” There was nothing accidental about Pun-Pun.The Pun-Pun case is useful and instructive because it shows how easily accidental breakage can pile up.
AD&D1 was essentially play tested by EGG’s home players – what, maybe 50 people at most – before publication? D&D3[.0] was play tested by hundreds of players before publication, plus it was building on the play experience of all the thousands and millions of players who had played BD&D, AD&D1, and AD&D2.It's my impression that AD&D was better-playtested and harder to break accidentally, but possibly if I knew about the right supplements I would know how to do it.
That’s not a slam or denigration of AD&D1, it’s just the logistics of publishing a brand new game that *relatively* few people have played (it was new) vs. publishing an update to that game once it has picked up thousands (millions) of players over ~25 years.
Does Pun-Pun have divine rank? That’s true godhood, and only attainable through the current Deities and Demigods – that still requires DM input explicitly. I thought you were referring to having “godlike” power.What I meant was, "In AD&D, there was one way to become a god, namely by going through the process in Deities and Demigods." That process required DM input explicitly, which prevented casual loophole abuse.
Pun-Pun is a mishmash of optional material/optional rules. I wouldn’t judge a single book based on Pun-Pun (I wouldn’t judge a single feat or spell or ability based on Pun-Pun, much less an entire game system). Can you judge corn based on its use in a casserole, or a fuel additive? Can you judge corn on what it is after passing through someone’s digestive system (if you know what I mean), or through an automobile’s exhaust?is it also a foolish mistake to judge the supplemental material's optional rules based on Pun-Pun?
Should AD&D1 be judged on the barbarian or cavalier classes? Should AD&D1 be judged on its core (in the PHB) psionics rules? Should AD&D1 be judged on the Tomb of Horrors adventure module? I have seen the AD&D1 rules abused, terribly. I have read about even worse cases.
Just remember, the D&D3 rules did not remove the DM from the game, regardless of what some people claim. There is still a DM running and judging and refereeing every game of D&D.
Is this a reference to your D&D3 games or your AD&D1 games? I can say this about all editions, and all games.I could sit down and type out the gory horror stories of bad DM judgement calls and incompatible players. All of that doesn't really establish anything about the game at all, because it basically says that a DM ran a bad game -- whether that was due to unplaytested rules, bad DM skills, bad players is pretty hard to prove from one man's story.
And after all is said and done, note that several people have pointed out in this thread that Pun-Pun does not work as constructed. So the basic premise for the point of D&D3 having break points is not supported by that character.
Quasqueton