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A few spells in the APG are like this. You might see a magic system designed in this manner in the future in Pathfinder. Elemental ball with the caster picking the element when cast. A streamlining the magic system would be nice.
While i think this is a fine idea, let me be clear: the issue that inspired my original post was not that it took too long to create the NPC cleric. The cleric was already made, in fact (I had done that work a couple weeks ago). What took so long was the process of going through each spell and noting on cards (to be used during play) things like ranged, durations, saves and so on (and page references where the description ws too long to briefly note).
The 4E design decision I was suggesting i would like is the replacement of vast options of spells for villains and instead a smaller pool of potential "powers", perhaps with a little more versatility. Something like Magic Blast (assign level) (assign element) or Freeze ray (assign Save type) (assign level) (assign flavor)
A few spells in the APG are like this. You might see a magic system designed in this manner in the future in Pathfinder. Elemental ball with the caster picking the element when cast. A streamlining the magic system would be nice.