I am death, destroyer of worlds

der_kluge

Adventurer
I'd like to hear people's take on "death" in their games. And by this, I mean, does death have a physical manifestation in your game?

Does he show up as a grim reaper? Have you ever placed the Grim Reaper in your game?

What stats did you give him? What happens if someone kills him?
Anyone put any thought into this?
 

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Not really, but it would be cool. It is something I could look into adding to my present Rhunaria homebrew campaign, though..... {:^D

BTW, where does that infamous quote come from anyway? "I am become death, destroyer of worlds." .....Please don't flame me. :) I didn't get into fantasy and sci-fi movies/books and such until midway through the 90s....
 

There is an old Russian fairytale of a soldier who captures death (in a bag of holding no less). What happens is everyone stops dying. Everyone keeps getting older and older and older...and although they fall apart or bleed out they never die. So you end up with the entire world in agony for generations until the soldier lets death out. For his trickery, the man is forced to live forever. Death is too afraid to reap him.

I think it'd make a great concept for a game. Did pretty well in comic book form if you link Sandman to this myth.

Death in my homebrew does not have a physical manisfestation (yet). He may get one just so I can torment my players :)

or maybe they have to restore the order....or some such. eh. We'll see.
 

Arkhandus said:
BTW, where does that infamous quote come from anyway? "I am become death, destroyer of worlds." .....Please don't flame me. :) I didn't get into fantasy and sci-fi movies/books and such until midway through the 90s....

The quote is quite famous. As described by somebody else:
"From the Hindu God of death Shiva in the Baghavad Gita. Quoted by J. Robert Oppenheimer on witnessing the power of his creation at the Trinity site, 1945."

Death in my game doesn't exist as such. Maybe it shoudl since I run a very animist world. In games that even described it, dead characters just sort of drifted away as if going etherial from their perception. Really, it was just a way to explain how dead characters knew what had happened after their deaths. In one epic campaign ending game, we were being killed by Iuz when we summoned another god, Ukko, to save us. Although I'd gotten in a good lightning strike against Iuz, I was first dead (or was it because of that?) I got to sit around and watch and when Iuz was sent screaming back into the tarry pit he came, I flipped him off and screamed insults. The DM gave me one of those shocked looks and ased' Do you really do that?" I said "sure, I'm dead, what could he do to me." Best not to dwell on that one too much.
 
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I've toyed with the idea quite a bit. Death would spend quite a bit of time in the Negative Energy Plane, of course. I was thinking of having Death manifest as a largely shapeless form - if people were at the scene of a great slaughter, they might feel a dark, chilling breeze as if some terrifying entity had just traveled through them.

Death wouldn't necessarily be evil in my depiction, but more of a force of nature, which is why he inhabits an energy plane instead of one of the lower planes. Naturally, I've also considered more direct manifestations of Death - a dark form with a cloak, perhaps with hands of pure bone protruding from the sleeves so he can hold his vorpal scythe that seems to suck in and destroy light with its deeply negative energy (so even if you don't get vorpalled, Death usually hits, so you have a rather high chance of getting level-drained). Death, being a force of nature, wouldn't die very easily, and if worse came to worse, he's in charge of who dies, so I figured he could just not let himself die. You'd have to somehow take charge of his portfolio, at least in part, to kill death.

I haven't given much thought as to how that would happen, because I wouldn't consider it unless I had a party full of deities who were interested in the idea. Something that I have considered, but never done, that additionally wouldn't necessarily require deity status, would be to somehow pilfer Death's scythe, which would have the interesting effects of giving the party an item of unimaginable power and making a rather lethal enemy.

What I would need to consider more is whether or not the scythe is the source of Death's portfolio. If so, stealing the scythe would have the interesting consequence of preventing anyone from dying (unless the PC's figured out how to wield Death's powers, which if that would be possible, would probably require an ungodly amount of knowledge in arcana, religion, and the planes - probably enough that if the party hadn't specialized so that if they didn't have it maxed out by the time this adventure was possible, they wouldn't figure it out).

An alternative that occurs to me now is if the party talked to a noble cleric, an exemplar of shining goodness, who explained at length the unfairness of death and dying, and convinced the party to collect the scythe of Death, explaining how such a feat could be done. The party would get the scythe and give it to this fair and noble cleric, who would then reveal his true colors and escape (perhaps in the manner of the 2E scythes the tanar'ri used to cut open rifts to other planes), and so, to end the truly epic slaughter that the actually-evil cleric is unleashing, the party would have to make an interesting alliance with Death. That would put the feared end of life in an entirely new light, and everyone would know that there's a truly fearsome BBEG at the end of the yellow brick road.
 

One of the things I love about Eberron is that death has stages. You essentially hang out in Limbo for a bit and then move on. While in Limbo you can be raised and whatnot. What lies beyond? No one knows.

I don't think I'd have Death show up as a physical entity unless the character was very high level or if I was pulling a page from a Terry Pratchet novel.
 

I've got a Terry Prachett-esque Death as a God. Mostly Prachett-esque because he's TN, and simply does his job herding the dead to where they go next. He only manifests on important occasions or if there's trouble.

He also hates undead. Really, really hates them. Its like cheating the system. Necromancers don't worship Death, they worship one of the Gods of Evil instead.
 

As far as the quote goes, there's also the line from the series of The Destroyer novels (the basis for the movie, Remo Williams: the Adventure Begins):

"I am created Shiva, the Destroyer, death, shatterer of worlds; the dead night tiger made whole by the Master of Sinanju. Who is this dog meat that dares threaten me?"
 


You know Discworld?

Yeah, sort of like that. Death the force-as-persona is just there, working behind the scenes, making sure things function as they're supposed to. He's not evil (he's quite neutral in fact), and he's not menacing - he's well beyond the need to be menacing. He's just a humble entity with a very large job that frankly someone has to do.
 

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