Fieari
Explorer
I have two incarnations of death in my game, both evil, one lawful and the other chaotic. There's the death that is the devourer, drawing souls into the other world (LE, only takes based on rules... like, if you have a sword stuck in your brain, you're dead), and then there's the death that is the gatekeeper, making sure said souls stay there (CE, has no scruples about whatever it takes to prevent contact between the two worlds).
I set things up this way, particularly with death being inherantly evil, due to heavy real life influences. Growing up, I've seen far, far too much death and quite frankly, I've learned to hate it with a burning passion. I just can't abide the thought of death being nessesary or nuetral. Death severs all contact between me and someone I love! That's -awful-.
So, this philosophy is thus reflected in my game, although it hasn't come up in the specific quite yet. It will be made manifest to my players once they start gaining access to raise dead and similar spells, at which time they'll encounter the gatekeeper. They'll see the devourer when they encounter death magic, like Power Word: Kill.
I set things up this way, particularly with death being inherantly evil, due to heavy real life influences. Growing up, I've seen far, far too much death and quite frankly, I've learned to hate it with a burning passion. I just can't abide the thought of death being nessesary or nuetral. Death severs all contact between me and someone I love! That's -awful-.
So, this philosophy is thus reflected in my game, although it hasn't come up in the specific quite yet. It will be made manifest to my players once they start gaining access to raise dead and similar spells, at which time they'll encounter the gatekeeper. They'll see the devourer when they encounter death magic, like Power Word: Kill.