I am part of the most incompetent adventuring group.


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Krieg said:
No, but strangely enough I have been referred to as a pool of blood before. :uhoh:

Actually the Warforged was named Kreig, but some nice person told he spelled it wrong.

And no the DM isn't out to get us. I don't mind reoccuring villians. Granted we did try to stop the dude that ambushed us from gain power within his tribe. I say TRY cause we failed. We teamed up the wrong side.
 



Ahhh no DM is really ever out to get his party, thats just the way it seems. He could have easily annhillated them by now if he chose to.

Maybe you guys plan too much? Two hours of real time to get into a ball? C'mon man, have your sorcerer and cleric go buy some disgusey scrolls and maybe you can "watch" a little more.


The Seraph of Earth and Stone
 

Just to raise your spirits... we just finished that Eberron adventure. Our half-orc barbarian's brilliant scheme to crash the ball was to rob the orcish ambassador from his invitation on the way to the ball, the plan ended in much embaressment and wetness. Eventually we had to smuggle him inside the cake and me (kalashtar psion) and our shifter ranger got in cross-dressed (don't ask, just don't ask)

Hey, and we consider ourselves competent ;)

lior
 

Dagger75 said:
I don't know why he has vendetta against us, he beat us once now its just mean.

You should have told him so. "Why are you still picking on us? You already beat us up once, now it's just mean!"

That should sound so pathetic he'd pity you and leave you alone from now on. :D
 


Saeviomagy said:
2. Your DM is out to get you. I can't think of another reason (as a GM) that I would interrupt someone's stakeout, especially with something as non-plot related as "a bad guy who already beat us up and took our stuff".

Hey I did something similar, in this area. Though mine was a little different. They were actually in the building where the masquerade was taking place, munching on the party treats, when I introduced my "non-plot" related bad gal into the game. At first they thought she was part of it, but, my purpose for introducing her was to make her more friendly to the PCs as a whole for a later plot, soon to unfold. I always put in some stuff for possible later use, when I get the chance.

To Dagger75
Oh, and my players plans are working about 50% of the time, and they're moderatly efficient, and I had one player role, get this, seven 1s on a d20 in one game, and most of his other roles were less than 5 for the rest of the night, he didn't do much that night. Your just running into a little bit of bad luck, over multiple night, at least your trying, as a DM who's DMed a group that didn't try, thats a good thing. Plus, I would bet your DM has been giving your group some breaks, I know I would. So chin up, you'll get through it.

BTB:
"We are the group the bad guys level up on."
This statement makes the DM in me happy :p
 

Dagger75 said:
And to be fair I am one of the incompetent ones.

Here is a quote heard durning the game
"We are the group the bad guys level up on."

We are bad. Our plans don't work, our tactics don't work and then when its time to pick up dice they fail on us to.

Our investigation skills leave much to be desired. The Keystone Kops looks like CSI compared to us. We take jobs with the shiftiest people, we owe stuff to the halfling mob and we owe something to every dragon marked house in the world.

I honestly don't know why people hire us. We come cheap but it ain't no bargain.


Edit- At work, illeagal internet surfing = bad spelling

Wow. You are kinda hard on your group. You all can't be that bad. If your plans and tactics don't seem to work, keep trying, eventually you'll learn to develop better ones.

Honestly, I haven't played with or DMed a tactically-challenged group in some time. Last time I encountered that was when I DMed Living City.

My group (we've gamed together for more or less 9 years now) actually plans with such ruthless efficiency that it would put the Borg to shame. They make sure when characters are created that most of the bases are covered (someone can track, someone can be the stealth guy, someone can handle the social skills, someone can search/investigate, someone can be a tank and someone can provide the blast spells etc).

My PCs clear dungeons with mathematical precision. They use the Law of Square Maps to figure out the likely size of internal spaces. They also run detect secret doors spells and wave elves and dwarves past all surfaces to make sure they find all of the doors/hidden compartments/unnatural constructions.

The last adventure I ran (2 weekends ago) they sent the rogue in (with take 10 hide and move silently skills in the 40s) and scouted out the entire complex for 2 days before they even entered. They took a census of which fiends (the complex was in the abyss) resided within the building (which types and what numbers) and then even has the scout make a map of the floorplan. The even caputured a couple of low ranking demons and used Detect Thoughts to interrogate them for more information. They then retreated back to Sigil and picked up more equipment and paid for divinations to give them more information on which fiends they had to fight and which ones they could safely bypass. The only thing that symied them was that the complex had 2 extradimensional spaces that they couldn't find any information about.

I ran a Dark Sun game for them years ago where in one adventure they realized the highest value treasure in the adventure was the steel front doors to the ancient keep. They launched a diversionary attack and then removed the front doors and then pulled the ancient nails up from the rotting floors inside the main door and fled with them too. They then checked back every few days to see when their enemies had relaxed their guard before they came back for the dungeon itself.

Tzarevitch
 

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