Over the past few decades, I've seen more and more people incorporating point-buy/modular systems- stat generation, spellcasting, character class design, feat acquisition- into their D&D games. Some have even become part of the published game itself. I have no issue with that per se.
However, I'm puzzled: with all the good point-buy/modular RPGS out there- HERO, GURPS, M&M etc.- why aren't people playing those more? To clarify, while I fully realize that D&D is the 800lb gorilla in the market, once you've found a good point-buy RPG, why do people try to remake D&D more like those games instead of the other way around?
Personally, I found it easy as pie to run D&D style games in HERO. I can even accommodate elements from different editions of D&D in a fantasy HERO campaign with almost no fuss.
So why do people keep beating their heads against the wall of D&D's core designs when there are seemingly better options out there for them?
However, I'm puzzled: with all the good point-buy/modular RPGS out there- HERO, GURPS, M&M etc.- why aren't people playing those more? To clarify, while I fully realize that D&D is the 800lb gorilla in the market, once you've found a good point-buy RPG, why do people try to remake D&D more like those games instead of the other way around?
Personally, I found it easy as pie to run D&D style games in HERO. I can even accommodate elements from different editions of D&D in a fantasy HERO campaign with almost no fuss.
So why do people keep beating their heads against the wall of D&D's core designs when there are seemingly better options out there for them?
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