buzz
Adventurer
I commented on this over on the SJG boards... as others have said, it all dpeends on *which* d20 products you're talking about.
One should also keep in mind that GURPS and d20 (at least "straight" SRD d20) also have different goals. GURPS was designed with the intention of being multi-genre, and thus with providing a dizzying array of options for chargen. d20 was originally designed as the engine for D&D, which, while presenting amuch more flexible engine than previous editions, is ultimately more about presenting strong archetypes with clear meta-goals (e.g., level advanement), and less about being incredibly flexible.
Each approach has its tradeoffs. GURPS is very flexible, but GURPS can get pretty complex and time-consuming, and prior to the addition of templates to the system, this can throw off newbies. What's the saying? "GURPS is like a cow. You can't eat the whole thing at once; you need to start with small cuts."
OTOH, d20 has clear character types and chargen is focused enough that creating a new character is pretty fast and, IMO, intuitive. Of course, you're trading off flexibility; d20 games tend to be tailored to one specific setting or genre, and that's all they do (though they may do it really, really well).
So, really, it all pretty much comes down to your taste and your needs.
This is all moot, though, as HERO is better than both of them.

One should also keep in mind that GURPS and d20 (at least "straight" SRD d20) also have different goals. GURPS was designed with the intention of being multi-genre, and thus with providing a dizzying array of options for chargen. d20 was originally designed as the engine for D&D, which, while presenting amuch more flexible engine than previous editions, is ultimately more about presenting strong archetypes with clear meta-goals (e.g., level advanement), and less about being incredibly flexible.
Each approach has its tradeoffs. GURPS is very flexible, but GURPS can get pretty complex and time-consuming, and prior to the addition of templates to the system, this can throw off newbies. What's the saying? "GURPS is like a cow. You can't eat the whole thing at once; you need to start with small cuts."
OTOH, d20 has clear character types and chargen is focused enough that creating a new character is pretty fast and, IMO, intuitive. Of course, you're trading off flexibility; d20 games tend to be tailored to one specific setting or genre, and that's all they do (though they may do it really, really well).
So, really, it all pretty much comes down to your taste and your needs.
This is all moot, though, as HERO is better than both of them.

