(Psi)SeveredHead said:
This isn't surprising, considering how DnD is the more popular system. (No offense to GURPS fans.)
None taken.
Always thought that GURPs didn't take off because of how public D&D was- stronger, bigger company.
GURPs needs a number of things- we house ruled Blunt Damage- getting in a fist fight won't kill you if you survive the fight, but it can slow you down.
Not real familar with d20 but I have seen nothing about location shot- SWAT guy wants to take out a criminal, he ante gonna do it if they guy has lots of hp, but in GURPs give the sniper a couple of seconds, a clear shot and the guy is going down.
We played a Time/Dimensional Travel campaign for years, crossing Psionic, space travel, magic, spirits, horror, everything but Super Heros and we had not one real problem, try that with d20- won't work.
GURPs is great when you take the time to learn the system, when you know it, and your players know it.
It's a great system and I look forward to learning 4.0e
Oh, one other thing they have over d20- an on line Q&A guy- Sean Punch, smart and knows the rules better then anyone, willing to help you hash out "What if-" situations.
Later