Ry
Explorer
Hey, here's a habit I'm proud of breaking:
Asking too little of my players.
I'm just back from a 3-hour character creation session where we really didn't do any stats. This is for game I'm writing for a rotating player base (so I'm doing both GMing and game design to get it in place). My first inclination, of course, was to say "sure, just have a character statted up and we'll start the adventure!" - but I didn't do that. I said "Character creation is going to be important so we'll do a session of that only."
I had players create Drives (3 things that really make their characters tick, and which play to conflicts in the game - 1 Drive had to relate to another PC), as well as 3 Allies, 3 Contacts, and 3 Enemies. That took up the whole 3 hour session, and so we didn't actually play.
It was AWESOME. By the time they were done I had Sea Elven kings, a Warforged-crafting Lich, gnomish intrigue... the list goes on and on. Most importantly I have PCs that have big signs on them that read "Mess with me like so." Now when these players drop in I'll have tons to work with to make the game good for them.
Acting like I bear sole responsibility for the fun and creative work going into a game actually would have made it less fun for the players today. Even if they killed some goblins.
Asking too little of my players.
I'm just back from a 3-hour character creation session where we really didn't do any stats. This is for game I'm writing for a rotating player base (so I'm doing both GMing and game design to get it in place). My first inclination, of course, was to say "sure, just have a character statted up and we'll start the adventure!" - but I didn't do that. I said "Character creation is going to be important so we'll do a session of that only."
I had players create Drives (3 things that really make their characters tick, and which play to conflicts in the game - 1 Drive had to relate to another PC), as well as 3 Allies, 3 Contacts, and 3 Enemies. That took up the whole 3 hour session, and so we didn't actually play.
It was AWESOME. By the time they were done I had Sea Elven kings, a Warforged-crafting Lich, gnomish intrigue... the list goes on and on. Most importantly I have PCs that have big signs on them that read "Mess with me like so." Now when these players drop in I'll have tons to work with to make the game good for them.
Acting like I bear sole responsibility for the fun and creative work going into a game actually would have made it less fun for the players today. Even if they killed some goblins.
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