G'day!
I was thinking the other day that one of the chief reasons I've moved on (as much as I can) from versions of D&D is because my group has managed to "break" the system, that is, they've found enough of the holes so that the balance between DM and players, or player and player, has gone enough out of alignment that a new version of D&D is the best way to fix it.
I know that's what happened with 3E (and Pathfinder likewise), and 4E is similar: it doesn't quite do the things I want it to, so bring on 5E!
Am I alone in that?
In 3E, my group managed to break Armour Class, and spells in general, so judging threats was a lot harder. In 4E, the divergence between the maths and higher-level characters also proved troublesome. (And long combats, as well, wore us down).
Cheers!
I was thinking the other day that one of the chief reasons I've moved on (as much as I can) from versions of D&D is because my group has managed to "break" the system, that is, they've found enough of the holes so that the balance between DM and players, or player and player, has gone enough out of alignment that a new version of D&D is the best way to fix it.
I know that's what happened with 3E (and Pathfinder likewise), and 4E is similar: it doesn't quite do the things I want it to, so bring on 5E!
Am I alone in that?
In 3E, my group managed to break Armour Class, and spells in general, so judging threats was a lot harder. In 4E, the divergence between the maths and higher-level characters also proved troublesome. (And long combats, as well, wore us down).
Cheers!