D&D 5E I can haz WILD MAGE and the first DRAGONBORN art?

Any chance that one of my fellow party members kills us all is too high of a chance.

It's OK if you personally are not as risk-accepting as the PCs you play. But you think PCs think a 0.1% chance of a spell going bad is too high a risk to accept? That seems to go against the philosophy of who might decide to be an adventurer.

As to the whole DM wishes thing, well that is on anything in the game. The DM shouldn't be the fix all for bad game design.

I don't know what you're referring to here. I didn't say anything about a DM fixing anything.
 

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Kinda wish they'd left these out and put a psion class in instead. There's a lot of good reasons why they wouldn't/won't, but.. enh. An implied setting where a wizard casts a spell and turns into a flower pot just doesn't work so well for me. -.- I think I'd need every player to sign off on having a wild mage in the party.

Also, at-will wings are.. okay, but I feel like if you're going to do that, might as well go full-on and give them permanent wings. No take-backs!
 

From this bit, I'm not a huge fan of wild magic. For me, there is such a thing as too much dice-rolling and this crosses that line.
Having said that, I like the art. I think the 'head too large' effect is an artifact of perspective. LOVE the 'face'. Very dragon-ish.
Also, this would seem to hint that Dragonborn = Wildmage but I doubt that that is actually the case.

Do Dragonborn feel any kinship to Kobolds or are Kobolds just the cousin that nobody talks about?

The dragon sorcerer entry finishes up on the top left of the page so I am guessing the dragonborn is supposed to be associated with that not necessarily the wild mage.
 



Scary thought. I was only 26 when I started this site. That was 14 years ago.... yikes.

Wow, I was still doing my undergrad 14 years ago. How time flies!

To avoid complete nostalgic derailment:

I'm not a huge fan of the chart as given. Maybe it's just rose-colored glasses, but I always thought of wild magic surges as being random but minor effects. This seems more like "cast a random spell randomly" - much too focused on the in-combat effects. It just seems cumbersome.

My preferred chart would be less specific, less combat/spell-focused, and I would actually prefer the possible effects to be hidden from the player, though it's not a big deal for me.
 

I'm not a huge fan of the chart as given. Maybe it's just rose-colored glasses, but I always thought of wild magic surges as being random but minor effects. This seems more like "cast a random spell randomly" - much too focused on the in-combat effects. It just seems cumbersome.

My preferred chart would be less specific, less combat/spell-focused, and I would actually prefer the possible effects to be hidden from the player, though it's not a big deal for me.

As far as I can tell it's ethically obligatory for a wild mage's player to come to the second session with their own list. :)

Really, the main thing is that everyone is comfortable with the extremes on the list, the rough proportion of good/bad/inconsequential, and the degree to which the wild magic chart is more like rules or guidelines. The default table looks fairly conservative, and explicitly placing whether a roll is even made into the DM's hands clearly indicates they want each table to find its own comfort zone.
 

Kinda wish they'd left these out and put a psion class in instead. There's a lot of good reasons why they wouldn't/won't, but.. enh. An implied setting where a wizard casts a spell and turns into a flower pot just doesn't work so well for me. -.- I think I'd need every player to sign off on having a wild mage in the party.

Also, at-will wings are.. okay, but I feel like if you're going to do that, might as well go full-on and give them permanent wings. No take-backs!

Well the good news for you is this is no wizard, this is a sorcerer. Wild magic sorcerer not wild mage, I have given up oon people calling it wild mage, but this is the result of this innacuracy.

On the wings I'm glad they can be taken back, I hope that the dragon magic isn't so high on inherent monstrosity and all of it is extrictly opt in.

However this preview confirms my suspicions the class is only worth it up to 17th level, wild mage looks cool if I was making a blaster, but I rarely play blasters.
 

Man, I don't want to only get to use that table 5% of the
time!

If I am reading it right, you won't. At least you wouldn't if I was DMing you. If you use Tides of Chaos the DM can have you roll on the table each time you cast a sorceror spell. And then you can use Tides of Chaos again.

I thought that was a pretty darn cool way of doing it! DM can see if luck messes with you (if s/he wants to), but then you get your power back. If you use it again the DM can mess with you again... but then you get your power back... hehehe awesome!
 

Any chance that one of my fellow party members kills us all is too high of a chance.
I don't think you'd like my table very much.

And I'd probably be kinda bored at yours, if you play it so safe.

Lan-"you get one spell; make it good, because you'll be dead by my sword before you start the second"-efan
 

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