For roleplaying purposes Id like to see a flaw mechanic in backgrounds... just... hopefully not to the point that it feeds min maxing...
If they're used like compelled Aspects in Fate, it would work better than a simplistic point buy kind of system.
So, for a flaw like "terrible liar," you get some kind of metagame currency every time you behave according to that flaw and it puts you in a tough spot.
Not actually true. Backgrounds are suggestions, but you can work with your DM to create a new one if none of the existing backgrounds is appropriate for your character. The checks and balances are built into the DM.Backgrounds are suggestions, but you can make your own by cherry-picking traits and proficiencies.
This is a good summary of the flaws in flaw systems.I think it will be a bolt on module. I hope it is at least. Its a nice idea for an extra character option (skill/feat) for something the DM can play with. Heck run it like GM intrusion in Numenera. Choose a flaw, get a feat/skill, and then get action points/something else that the GM can give you when he pulls on your flaw or makes you pay an action point to not pull your flaw.
This is a good summary of the flaws in flaw systems.
So, I take this flaw and it gives me an extra feat. Yay.
The DM uses my flaw, so I get action points. And him using my flaw gives me more spotlight time, which is what I wanted anyways. Yay.
For roleplaying purposes Id like to see a flaw mechanic in backgrounds... just... hopefully not to the point that it feeds min maxing, UNLESS it gives dm's a major thread to tug on.