1E AD&D. Zob the Fighter.
When he was rolled up, he had an 18 Con. In 1E, you lost a point every time you were raised... by the time I left that group (moved cities), his Con was 10.
One night, he had to leave the game for a few hours to take care of something at work. "Look after Zob for me?"
When he got back, he asked how things had gone.
"Um... you died," we told him.
"Oh."
"Um... twice."
Then there was the time he saved the party... by TPK. You see, there were all these ghouls, and everyone else was paralyzed, and he was the last one standing... so he broke his wand of fireballs, which under the rules being used at the time, let off all the remaining charges simultaneously...
Several hours later, Zob woke up, courtesy of his Ring of Regeneration, and then spent a couple of days trying to figure out which charred finger bones belonged to dead PCs, and which to dead ghouls, so he could Regenerate the rest of the party...
And
then, there was the time with the devil. Y'see, Zob had a marvellous Constitution, but his Wisdom was pretty dire. And the devil had seen him use his Boots of Levitation. The low Wis made Zob a sucker for the
Suggestion - "Why don't we go up there and fight away from all this distraction?"
The Devil had perfect maneuverability, so his attacks were unimpaired. Zob was levitating... which sucks for melee. So Zob wasn't doing so well.
"We'll save him!", we decided. The ranger fired a +4 arrow. The magic-user let of a lightning bolt. The dwarf sent another lightning bolt up, courtesy of his warhammer.
Everything missed the devil, or didn't get past his Magic Resistance. Everything hit Zob.
The amusing thing was... when his Ring of Regeneration got drained by an artifact, Zob stopped dying...
-Hyp.