Sure, but I haven't heard anyone make this suggestion yet.If the referee asks you not to power game and you do anyway, that’s making a character in bad faith.
Sure, but I haven't heard anyone make this suggestion yet.If the referee asks you not to power game and you do anyway, that’s making a character in bad faith.
How do you ask someone "not to power game"? What would that even mean exactly? Outside of some obviously broken combos that literally ruin the game (e.g. wish/simulacrum), that's a VERY subjective definition.If the referee asks you not to power game and you do anyway, that’s making a character in bad faith.
Assuming the imbalance reaches a point where it's noticeable, I just use targeted magic items. Weaker characters get straight vertical boosts, stronger characters get "horizontal" powers that broaden their toolkit but don't boost their normal offense or defense.Edit: This isn't a combative question btw, I just try to understand tables how "anything goes" with dozens of books/sources work without the GM bogging down combat by having to throw more and more difficult/complex monsters to handle their power- and then there are the other players at the table that aren't looking for the best options and just pick "whatever," who are getting toasted by the higher difficulty enemies being brought to bear vs. the powerful characters.
I've seen the term Neotrad tossed around, but I don't really know its definition- based on context a neotrad game is one where PCs will win, and challenge isn't that important?And really, the worst case is that the monsters are too easy and the PCs win; that was what was supposed to happen anyway. 5e is a neotrad game at its core, the "challenge" is ultimately secondary.
It seems more to me like the school of thought that the players are responsible for building and playing their characters, and the DM fully trusts them to do this honestly and knowledgeably without the DM needing to police them.Someone correct me if I'm wrong here, but this sounds very similar to the school of thought that says "I don't track the HP of the BBEG, he falls when it's appropriate for the battle to end."
I think it is rather that the first expansion usually improves a game, as there are often crucial fixes to some problems that arise in the base game. After that it often gets worse again for your stated reasons.In general, the further along a game "evolves", the more likely power creep, feature bloat, etc. occurs and the less I like the direction things are going. I extremely, highly doubt there will be a single thing from 2024 rules I'll adopt or include in my games.