TwinBahamut
First Post
I'm more aghast at the idea of a DM who would gleefully destroy a bunch of a party's items just to watch them "white like a bunch of babies" for a while. It is not like that rust monster sprung into being on its own, after all... Giving the items back doesn't undo the kind of maliciousness that action implies.Im confused. the last item on my list was
Are you suggesting that there is something negative to a DM boosting items in dungeon to solve the fact that the party is now woefully low on items?
There are ways to put items in a dungeon without straining your sense of reality, or the party knowing thats what the DM did. Obviously with a dangerous monster there may be signifigant reward (D&D sort of works on that assumption right?)
That is a terrible rationalization of the divide, I think. The group that wants a perfectly balanced and fair game with no rule bending will also want to roleplay a fun story with their friends and have a DM who presents a rich and fun adventure. It is more a matter that one group considers the former aspect to be an essential part of the latter, while another group apparently does not.I think many of the arguments on this forum are between two groups: 1 group wants to run a perfectly balanced and fair board game and see what happens no rule bending allowed, the other wants to role play a story with their friends and a DM who is responsible for crafting a fun, memorable and epic adventure.
Not too demean either side, but its becoming hard to see how these two types of play can "unite" in a single edition.
That said, I see no way that the scenario you described, in which a DM sends a rust monster after a group of players just to watch them cry, that is compatible with having fun roleplaying through an epic story. If the DM actually cares about an epic story, then he should be invested in the story of the players, and should put great care and value in the character's items. Destroying all of that just for the sake of a very shallow way to infuse the game with "risk" and "danger" is not a sign of a DM who actually cares about roleplaying and epic adventure.