CCamfield
First Post
I don't get high-level D&D
I was going to post in the travel-magic thread but I kept feeling my response would be out of place.
I haven't played any high level D&D that I can think of. (Perhaps because of how long it took to level up in previous editions, and I haven't been in any long campaigns of 3rd ed.)
It seems to me that D&D is very unlike other games with regards to magic. Not only does all sorts of long-distance teleportation magic come into play, getting rid of travel, but divination magic makes conventional mysteries impossible... etc.
Now, this may seem perfectly normal and fine to you, but to my mind it's counterproductive. Just because characters go up in level should be no reason for styles of adventure to become outmoded. You don't see this sort of thing in - I dare say - most RPGs or fantasy novels.
So why is this so treasured by veteran D&D players?
I was going to post in the travel-magic thread but I kept feeling my response would be out of place.
I haven't played any high level D&D that I can think of. (Perhaps because of how long it took to level up in previous editions, and I haven't been in any long campaigns of 3rd ed.)
It seems to me that D&D is very unlike other games with regards to magic. Not only does all sorts of long-distance teleportation magic come into play, getting rid of travel, but divination magic makes conventional mysteries impossible... etc.
Now, this may seem perfectly normal and fine to you, but to my mind it's counterproductive. Just because characters go up in level should be no reason for styles of adventure to become outmoded. You don't see this sort of thing in - I dare say - most RPGs or fantasy novels.
So why is this so treasured by veteran D&D players?