Nine Hands
Explorer
I'm running an epic level campaign, with a couple of tweaks to the system and with reasonable players, the game is pretty fun. Heck they attempted to teleport assault a priest of Kossuth and I killed two of the PCs in the first round or two. They did win in the end, but with the short durations of most buff spells and the fact that they attacked him earlier that day, left the encounter pretty much in thier hands. I hit them with a few surprises and the encounter was challenging.
I have no problem with the characters being able to solve most mundane mysteries, but even divination magic is not always correct. Even gods do not know everything.
I also agree with the people saying that using the scry and fry tactic against the party is a good idea. I do it to them once in a while to keep them on thier toes.
IMO the secret to high level campaign success is to alter the game system enough to suit your play style, weakening spells that really make the game less fun. Other than that give it a whirl, with a good GM and good players the game can be as refreshing as a low level game.
I have no problem with the characters being able to solve most mundane mysteries, but even divination magic is not always correct. Even gods do not know everything.
I also agree with the people saying that using the scry and fry tactic against the party is a good idea. I do it to them once in a while to keep them on thier toes.
IMO the secret to high level campaign success is to alter the game system enough to suit your play style, weakening spells that really make the game less fun. Other than that give it a whirl, with a good GM and good players the game can be as refreshing as a low level game.