Bendris Noulg
First Post
Try?Nightfall said:Nice try Ben. (Btw Hi!)
Oh, check out the new digs? Looks like the old digs, really, but the material starts going up on Friday.
Yeah, mine was that whole ley-line deal, where Teleport "locks in" to the resinance of a line and you can travel to it. In that regard, it rarely brings you exactly where you want to go (unless it's on a line). Teleportation Circle and Gates require junctions (where two or more lines overlap), and there destination must either be extra-planar, located on another ley-line (one-way) or at another junction (two-way). Add in a few spells, feats, and Prestige Classes to permit some individuals to gain control of a line, and it no longer serves as a destination point because the "owner" denies its use. It's even possible to "trap" a line in various ways (from contingency-like effects to bubble-dimension prisons.I would say for me, best way to fix it is indeed to create crafty villians IF you're not using the Scarred Lands. Teleporting magic however in the Scarred lands isn't THAT reliable. (Hey you got arcane heat, doesn't mean that's the end of it!) But that's about the only unreliable thing in magic...in places anyway.
Notably, most Wizard Towers (at least, all those with magical effects described in several OGC sources), Monolithic Circles and other structures, Druid Groves, and greater temples are built on ley-lines to take advantage of the natural magical eminations occuring there.