Phoenix_Knightwind said:Tweaking rules to make it easier on you to run is lazy.
Umbran said:You may not be crazy, but you are somewhat incorrect. Specifically...
In the same way that creating the cotton gin or the telephone was lazy? Heck, one of the best things about 3.xE is that it the rules are more self-consistent and simpler to ajudicate - and therefore easier to run!
Making the game easier to run is one good way to increase everyone's enjoyment. When it's easier to run, the DM has more time and energy to concentrate on story and excitement.
Storminator said:I play in Nine Hands game, and one of the most memorable sequences, for me at least, was when we BSTed the bad guys, kicked their behinds, and teleported away.
<snip>
Pretty heartpounding sequence.
PS
That's one way of doing it... Assuming, of course, that you don't mind looking at character/BBEG power as an arms race.Phoenix_Knightwind said:My statement was targeted at those with the mindset of "I'll change the way teleport works so my players can't get there as easily". I believe the correct response to be "I'll create a craftier villain whose tactics will slow the PCs down."