Mannahnin
Scion of Murgen (He/Him)
That is basically the origin of alignment in 1974 OD&D. You get a list of creature types under each alignment (Law, Neutrality, Chaos) on page 9 of Men & Magic, which describes alignment as a "stance". Interestly, some creatures appear in multiple columns, like Orcs under both Neutrality and Chaos. Page 12 notes that creatures can be recruited into service "if they are of the same basic alignment as the player-character", and page 12 of The Underworld & Wilderness Adventures tells us that the DM should factor it in as a modification to Reaction Rolls.Hm.
I wonder how much of that can be attributed to still being so near the wargame root - these were "monster units", and thus not give a whole lot of deep consideration.
See above - a common argument is the idea that you need "just evil" for purposes of having stuff you can kill without much consideration - which sounds a lot like wanting "monster units" for a wargame.
Of course we also know that at least as early as 1975 we were seeing "alignment as faction/side" being supplanted or at least supplemented by "alignment as ethos/morality", with the prominent example of the new Paladin class requiring adherence to a particular moral and ethical stance and behavior. His "deeds" are described as needing to be Lawful; not merely him being on Team Lawful.
Well, remember that TSR also did things like telling us in OD&D and AD&D that Dwarf, Elf, and Gnome Clerics exist, but only as NPCs (see Supplement I: Greyhawk page 7 and PH page 14).The TSR philosophy on these things(even if they don't follow it perfectly) is my standard. I see no reason why putting dwarves, elves, humans, etc in the MM, as they were in those days, as an entry with general information, would in any way preclude them for being used as a PC species. It doesn't stop people from playing goblins, for example. Furthermore, having these species exist in the PH but not in the MM artificially separates and "raises them up" in comparison to others. IMO 4e and 5e have been moving in a direction contrary to my preference in this (and other) areas.
I do have an aesthetic preference for PCs and NPCs functioning by the same broad "rules/laws" in-universe. In theory a PC should be able to learn to do the same kinds of things a similar NPC can do, and vice versa. Though after extensive experience with having NPCs either use the same mechanics or different, more simplified mechanics within the rules framework, I tend to prefer the latter, finding it much more playable and less work for the GM.
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