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I don't know how I ever managed to game as a kid

buzz

Adventurer
The following is 99% true.

The first RPG I ever owned was the original blue-book Basic D&D set. There were no dice in the box, only a cardstock page with "chits" I was supposed to cut out and jumble in a cup. I had a nagging feeling, even then, that this was a totally stupid concept. Being a kid, I had to wait until mom could get me to the one hobby store in town so I could buy dice. The dice I bought got chipped all to heck pretty quickly. I had no clue how to read the d4 (it had an "A" in one spot, I swear), so I kind of winged it.

The first time I played the game, it was just me and my pal Hussein. Spontaneously inventing multiclassing, we both ran elven fighter/magic-users, and we played through some of Keep on the Borderlands. Since I was the DM and a player, I would look up cool locations on the map and say, "Dude, we need to go to room 35; there's a minotaur there." When we did, Hussein attacked the minotaur, and then we had to stop so I could figure out what "hit points" were.

I didn't actually play D&D again until after I'd gotten the AD&D PHB, DMG, and MM for Christmas (or a birthday; I dunno). I promptly wrote my name on the inside covers with a calligraphy pen. On the back page of the DMG, I scribbled out an attack table "for Monks and Bards" that determined whether or not you made your opponent puke when you hit them with a bo stick.

(Actually reading the books came later. Way later.)

As Pat Pulling had not yet ruined it for everybody, my junior high actually offered a D&D "minicourse"; you got about 45 minutes every other day or so to play D&D. The older kids refused to play with me or my peers, so we kinda fumbled our way through Into the Unknown and Hidden Shrine of Tamoachan. Playing the former (which you had to stock with monsters yourself), I had one hallway where a "baby platinum dragon" behind a secret door gave you gold coins. I learned from one player that there was only one platinum dragon, and he was not a baby.

I did not run that module again.

I had some idea that all the distances being measured in "inches" had to do with using miniature figures. I bought a starter pack from Grenadier that came with runny paint and a semi-broken plastic brush. I painted three of them before I gave up. No, I did not read the instructions.

Still, I tried to use the minis. There were no office superstores back then, so even if I had known about gridded flip-charts, I wouldn't have known where to buy them. I had seen ads in Dragon for a battlemat that you could write on with a grease pencil, but I figured owning only three poorly-painted minis wasn't adequate justification for such an accessory. So, I mostly just set them on the table, nearby my character sheet.

"Is that what your character looks like?"

"No. But I painted it myself."

I'm pretty sure that most of the AD&D I played then was in name only; none of us really knew how all the rules worked. This did not stop us from getting into debates, however.

"Willie, how the heck does your ninja have gas pellets?"

"Dude, he's got a ninja belt! It's got like 100 pockets!"

"Did you write down everything that's in them?"

"That'd take forever! It's 100 pockets!"

Naturally, I quickly realized that AD&D was severly flawed. I went on to spend my allowance on vastly superior RPGs like Element Masters and The Mechanoid Invasion. Attempts to get my friends to play these vastly superior RPGs were met with great resistance, however. This is likely because my pitch was generally:

"AD&D sucks. We should totally play [insert game] instead! [Insert frothy raving about said game's awesomeness]."

"Okay, let's play."

"Uh, I don't really have anything prepared. Let's just play AD&D."

Prepping an adventure and providing pre-gens? Totally unheard of.

We went on to play some enjoyable AD&D games. It was a formidable task, though. We all lived far enough away that we needed rides from our parents, and parents just don't prioritize gaming like regular people. We tried riding the bus a few times, but it was about as enjoyable as... well, riding the bus. There was no Web in those days on which to look up schedules or routes, so you kind of just walked to a major road and hoped real hard.

Ergo, D&D was relegated to organized sleepovers. Once a month if you were lucky.

Sleepovers at my pal Rich's worked best, as he had a spacious basement with a sizable table. Sleepovers at my house were problematic, as my RPG collection was outmatched in quantity and quality by my brother's collection of '70s porn. Keeping said collection in my room probably didn't help.

"Okay, so you are all brought before the wizard, and... Hey, where did Anthony go?"

"I think he went into the closet."

"Oh, God."

We never played campaigns; we met too infrequently. We played through a lot of modules, though. Lots of modules that were seemingly all written for "7-8 PCs". All four of us. With our three PCs. I guess Mr. Gygax just knew a lot more gamers than we did.

At some point, I managed to write some adventures on my own. These adventures featured a lot of maps. World maps, location maps, dungeon maps, map handouts for the players... not a heck of a lot of free will ("And so, as your character reaches into the trapped chest..." "Hey!"), but totally covered in the map department.

Eventually, we started to figure out the rules ("Wait... that's how initiative works?"), and were also getting to driving age, so meeting up was becoming easier. The days of multi-pocketed ninjas were behind us. Things were getting good.

So, naturally, we stopped playing. It's amazing how the threat of never being touched in that way by a real, live girl can mess with an adolescent boy's priorities.

Nowadays, I can drive, I have disposable income, I have a group with 7-8 players, and I possess the cognitive capacity to understand rule texts. I own a battlemat, can buy pre-painted minis, and, being married, am fairly confident I will be touched in that way by my wife at some point between now and Christmas. Gaming is easy, and gaming is good.

But, thinking back... I don't know how I ever managed to game as a kid.
 

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Shade

Monster Junkie
buzz said:
I had one hallway where a "baby platinum dragon" behind a secret door gave you gold coins. I learned from one player that there was only one platinum dragon, and he was not a baby.

I did not run that module again.

This is classic! :lol:
 


Iron Captain

First Post
This is pretty much how my first gaming experience went:
Friend: "Hey have you heard of this cool roleplaying game called D&D? Want to try it out?"
Me: "Okay."
Friend: "Okay we don't know the actual rules and have never seen one of the books but we made up our own system."
Me (excited): "Okay!"

And man our fantasy combat system could be extremly lethal. I remember one rule in particular was "Roll 2 sixes in a row on a D6 and you immediately decapitate your opponent."

We used to make up tons of new RPG systems and I had never seen a real one before.

It wasn't until around 2004 that I got to try Dungeons and Dragons for real at a gaming event.

(I played a bit of "The Black Eye" (German RPG), CoC and other RPGs before that though.)

Back then Rules were the least important things about RPGs for me. (Now look at me. I insist on using the Advanced rules the first time everytime.)
 

Tewligan

First Post
buzz said:
The following is 99% true...
I scribbled out an attack table "for Monks and Bards" that determined whether or not you made your opponent puke when you hit them with a bo stick.
God, I hope this is one of the true bits - it made me laugh a lot. I still am, actually. It's the specification "with a bo stick" that gets me, for some reason.
 

Henry

Autoexreginated
My VERY first game I ran was using Basic D&D 1st level characters, played by my cousins, and myself as DM, running them through White Plume Mountain.

Needless to say, they did not get very far. :)

They did fine against the Sphinx with the riddle, but three PCs died because nobody had ever heard of "green slime" at that point. So I said the cleric manages to bring everyone back to life (first level "spelless" cleric, mind you) and they continued.

It was only a couple of years later that I played it again with a good friend (one on one sessions), involving the basic and Expert sets (this was before basic/expert/companion/masters), and later we started using the "Advanced" set. We played through the Keep, through Isle of Dread, Descent into the Depths, Demonweb pits, etc. We played without combat rules, using my imagination for the fights instead, but the player collected tuckloads of magic equipment. And it was fun.

It wasn't until a long dry spell of several years after this that I got a chance to really, REALLY read the rules, and better understand them. I started playing with a "real" D&D group, and we cut our teeth on that Unearthed Arcana, 1st edition PHB, and DMG, etc.

So in my recollection, what we played was about as related to D&D as "cops and robbers" was related to actual law enforcement. :)
 

Schmoe

Adventurer
<wipes away a tear>

beautiful man, that was beautiful.

I think you captured about 99% of my own experiences with D&D in the early days.
 

I actually read quite a bit of this aloud to Suzi. Damn funny. Her favorate part was...

buzz said:
Nowadays, I can drive, I have disposable income, I have a group with 7-8 players, and I possess the cognitive capacity to understand rule texts. I own a battlemat, can buy pre-painted minis, and, being married, am fairly confident I will be touched in that way by my wife at some point between now and Christmas. Gaming is easy, and gaming is good.

while mine was

At some point, I managed to write some adventures on my own. These adventures featured a lot of maps. World maps, location maps, dungeon maps, map handouts for the players... not a heck of a lot of free will ("And so, as your character reaches into the trapped chest..." "Hey!"), but totally covered in the map department.

I'm still a sucker for a good map... :)

joe b.
 

Nomad4life

First Post
What are you, the collective unconscious of D&D? I swear, reading this brought tears of nostalgia to my eyes... Thank you for posting it.
 

catsclaw227

First Post
jgbrowning said:
I'm still a sucker for a good map... :)

Meeeeeeeeeeeeeeeeeeeeee too! The other day I was looking through my old chest with page after page of maps and notes and old handwritten character sheets going back to the way early 80's.

I had gotten the AD&D DMG and the PH back in 1978, but didn't know anyone that I could play with and quite frankly, that DMG was pretty daunting for a 7th grader. The print was so damn small. I didn't play for 2 more years.

My first experience was playing with a guy that later in life became a delusional paranoid (bless his heart) and my first character was a dwarf fighter with chainmail and a shield. I remember finding a vial of liquid and i was gonna leave it there and he said "You really should drink it, it might be magical" (granted, he was the DM).

So I picked it up and drank it.

He then told me "OK, name any monster you can think of."

Being a first time player, I said "goblin" and he then smiled and said. "Cool! You've been pol-e-morft into a goblin." And then I got killed by my only other PC companion because his guy hated goblins.

I loved it. And I been playing regularily since.
 

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