The original question was whether RAW could be used to "pull a punch".
I know. And now we're discussing methodology.
You are adding examples (e.g. Eric Clapton) where the spectators KNOW that the character can do something at a given level and have FOREKNOWLEDGE of the ability of the character.
You are adding examples where the spectators have some mystical knowledge of whether positive energy is being channeled by a Cleric or not. Where in RAW does it state that the channeling of positive energy is "noticeable to everyone in the Cleric's immediate vicinity"? That is something that you merely said would occur in YOUR game.
How would other NPCs know any of this?
I might understand a Bluff check if the spectators have intimate knowledge of the character (as per your Eric Clapton example here), but why would a Bluff check be needed when the spectators have zero knowledge of the character?
Sorry, I'm an old schooler. It was spelled out in 1st and 2nd, but it may not have been spelled out in 3Ed, but here you go:
Any character above a certain level is going to have a reputation. Lets just look at warriors: A 1-5th level warrior is as well trained as your average soldier to average officer, so wouldn't have much of a rep. A warrior of 5-10th level is starting to get famous. His name wil be recognizable at tournaments, he may have a title, lands or commendations. Someone of 10--15th level is starting to get recognition on a national or international level. This would be someone like Audie Murphy or Douglas MacArthur. Someone 15th or higher level is going to be legendary- like hall of famers, gold medal atheletes, cultural icons. Baron Von Richtoffen...Bruce Lee...Ghengis Khan...Hannibal...Muhammed Ali...Alexander the Great...Leonidas and the 300- like Clapton and our posited 20th level Ftr, these people are immortalized.
Why? Because at that level of ability, you are talking about someone performing in his area of expertise at the top 1% of the top 1% of all beings who have that skill.
Examples: I don't watch martial arts competitions in any form, nor do I read any of the magazines, but I've heard of the Gracie family of Jui-Jitsu masters, and they don't do movies.
Wyatt Earp was known throughout the USA during his lifetime, even though he never went far beyond a few states in the middle of the country, and Buffalo Bill Cody was known worldwide. In those days well before the concept of merchandizing yourself, there were dime novels featuring both of them, complete with illustrations (of varying accuracy).
As for the Cleric question, I already said that would vary from DM to DM.
If the 20th level Rogue tries to pick a lock that he does not want to open, what stops him from failing automatically?
Nothing. Whether someone
thinks he did it on purpose is what is at issue.
What stops the 20th level Fighter from swinging one inch to the right of the opponent? He doesn’t have to look like a dork if he misses.
A highly trained athelete or warrior moves VERY differently from someone just starting out. They have trained to the point that they are seldom off balance or out of control, unlike someone who just picked up a weapon and started swinging. As much as he would like to bluff that opponent that he's not skilled, the bluffing warrior will still use enough of his skill so that the opponent is unlikely to land a killing blow by accident or by his own skill while he's pretending to be off balance or making errant strikes. His guard will still be up in a way that a noob wouldn't. Have you ever watched a pro-boxing match between unequally skilled opponents? You'll occasionally see the skilled boxer drop his guard to draw his opponent into a particular attack, setting up the counterpunch. But though his guard is down, it's not down like a rookie's defenses would be. There is still tension, the arms are still at the ready- just not at the ready around shoulder or head height.
And the thing is...the ringside announcers point it out! So do good cornermen! To the skilled eye, these differences are discernable. To a schmoe like me, it might as well be happening behind a wall.
That said, nothing stops him from swinging wide, and in fact I suggested that as an option in post#67 or so. What the bluff does is prevent his opponent from thinking the miss was deliberate.
And while we're at it-
this is not a question of the most skilled being least able to hide it. Someone who is a skilled warrior and trying to hide it should get a Bluff bonus proportional to the difference between his skill (at fighting) level and the skill (at fighting) of his opponent. So a 20th level fighter trying to Bluff a 1st level fighter that he's equally unskilled might get a +10 to that Bluff roll, but a 3rd level fighter trying to Bluff that same neophyte might only get a +1 to his Bluff roll. If the opponent is NOT a trained fighter, the bonus should be DIRECTLY proportional. EG. if that 1st level type was a Wizard, that would give the 20th level warrior a +20 to his Bluff.
I am a computer programmer. Are you telling me that someone looking over my shoulder will be able to tell that I am putting an intentional bug in my code if he is watching me type it in? If I type in a ">" symbol instead of a "<", the code will just not work properly. But you are claiming that I would have to make a bluff check to do this. That's silly. There is a difference between intentionally not trying your best and trying to con someone into believing that something false is true. You are trying to equate the two and they are only remotely similar.
I, who know nothing of programming computers beyond some BASIC back in 1981 or so, would not be able to spot your intentional miscoding unless you highlighted it, and your intent- the result of the miscode- would elude me even then.
A guy who teaches the language you're programming in might, however, say "Hey, you goofed" the first time "You goofed again" the next time, and "What are you, some kind of moron?" the next time you did it.
When I go to my guitar lessons, my teacher knows exactly when, how, and why I screwed up- without looking. When
he screws up, I can sometimes tell if I'm familiar with the piece...but I can't tell anything beyond that.