mamba
Legend
I think it is generally overrepresented, there are constantly new players coming in who could not care less, in 2 years compatibility will not mean muchIf anything, I would wager that viewpoint is underrepresented on boards like this.
I think it is generally overrepresented, there are constantly new players coming in who could not care less, in 2 years compatibility will not mean muchIf anything, I would wager that viewpoint is underrepresented on boards like this.
I think it is generally overrepresented, there are constantly new players coming in who could not care less, in 2 years compatibility will not mean much
I doubt it. I am not saying make a 6e that is as different as 4e was, I am saying they could have made a few more changes to the classes / subclasses that require a bit more adjustment for existing subclasses to work with them.In a couple of years, nobody playing the game at that time will care much.
But who is playing (and how many are playing) in two years may be rather strongly dependent on who continues playing through this transition period.
It's a catch 22. If WotC didn't playtest changes, people would riot how the community has no say. When they do playtest, people complained about the community has too much sway. I'm still salty about how much the community rejected template wild shape and embraced nonsensical pact magic, but I'm not surprised considering how little really got changed in the update. I'm just proud WotC stuck to its guns on fixing twinned spell and paladin smite.It always was silly, and as with a great many things, WotC blindly chasing arbitrary percentages in badly-constructed surveys is not nearly the effective design principle people think it is.
the problem is more that the surveys do not produce very meaningful results for WotC to go by. If I give it a mediocre rating because I like the direction but think the implementation needs work and WotC does instead throw it out because it got a mediocre rating, then I did not get my message across accurately.It's a catch 22. If WotC didn't playtest changes, people would riot how the community has no say. When they do playtest, people complained about the community has too much sway.
twin spell was the only thing that sorcerer could have said, In this thing, I'm better than a wizard. so new twin spell is fail IMHO.I'm just proud WotC stuck to its guns on fixing twinned spell and paladin smite.
Which is funny. Because from my perspective, "fixing" Smite by making it a spell was just another example of their stupid choice to spell-ify as many class features as they can get away with, and Warlocks having their unique approach to magic is one of the only actually interesting design elements of the entire system, making the half-assed "solution" to the problem not a good thing, but better than stripping the class of half or more of its identity. Pact Magic isn't nonsensical, it just suffers because the game's intent and its incentives point in opposite directions, and the designers stubbornly refuse to reconsider some of the stupider choices they made early on which cause this perverse incentive problem.It's a catch 22. If WotC didn't playtest changes, people would riot how the community has no say. When they do playtest, people complained about the community has too much sway. I'm still salty about how much the community rejected template wild shape and embraced nonsensical pact magic, but I'm not surprised considering how little really got changed in the update. I'm just proud WotC stuck to its guns on fixing twinned spell and paladin smite.
Dunno.twin spell was the only thing that sorcerer could have said, In this thing, I'm better than a wizard. so new twin spell is fail IMHO.
Disagree. Paladin is still probably the strongest class.paladin smite was over correction.
smite was never the problem.
the fighter2/Gloomstalker3/Assassin3/paladin2, +10 levels of your choice to get extra attack and more spell slots was the problem.
all the smite needed is: ONCE on YOUR turn you can use smite. That is it.
I think was simply to simplify.Because from my perspective, "fixing" Smite by making it a spell was just another example of their stupid choice to spell-ify as many class features as they can get away with,