CRGreathouse
Community Supporter
OK, here's the final form of my house rule #8 (of 8):
A combatant can choose to ignore a foe at any time, lasting until the same initiative couint the next round. Ignored opponents cannot grant flanking bonuses to allies, are effectively invisible, deal maximum damage, and threaten a critical hit on all hits.
For example, a badger is summonded via summon nature's ally I (to flank a stone giant). The stone giant chooses to ignore the badger so he's not hit by the rogue's sneak attack. The badger attacks with a +2 bonus, for a total of +9 (rage). The stone giant's AC is 23, since it no longer has a Dex bonus vs. the badger. The badger rolls a 16, hitting the stone giant; because it is being ignored, it's an automatic threat. Rolling the confirmation, it fails on a 7. The damage is 1d2+1, maximized to 3 points of damage. Had it rolled a 14 or above on the confirmation roll, it would have dealt 6 points of damage.
3 points are pretty good for a badger, but much better for the stone giant than the rogue's two +5d6 sneak attacks (especially with the +2 attack bonus).
A combatant can choose to ignore a foe at any time, lasting until the same initiative couint the next round. Ignored opponents cannot grant flanking bonuses to allies, are effectively invisible, deal maximum damage, and threaten a critical hit on all hits.
For example, a badger is summonded via summon nature's ally I (to flank a stone giant). The stone giant chooses to ignore the badger so he's not hit by the rogue's sneak attack. The badger attacks with a +2 bonus, for a total of +9 (rage). The stone giant's AC is 23, since it no longer has a Dex bonus vs. the badger. The badger rolls a 16, hitting the stone giant; because it is being ignored, it's an automatic threat. Rolling the confirmation, it fails on a 7. The damage is 1d2+1, maximized to 3 points of damage. Had it rolled a 14 or above on the confirmation roll, it would have dealt 6 points of damage.
3 points are pretty good for a badger, but much better for the stone giant than the rogue's two +5d6 sneak attacks (especially with the +2 attack bonus).