I think that part of the feel that is missing is what Gary Gygax referred to as the move away from archetypes in 3e. Extensive multiclassing, vague prestige classes, diminishing of racial incentives to take certain roles, cyberpunk/manga artwork, class abilities that are more power-ups than role defining.
The move from rules light toward rules heavy, and the subsequent emphasis on game balance overriding freeform storytelling, is another factor that you've already pointed out.
It all has it's pros and cons. Perhaps 3e has edged the pendulum just a little too far?
The move from rules light toward rules heavy, and the subsequent emphasis on game balance overriding freeform storytelling, is another factor that you've already pointed out.
It all has it's pros and cons. Perhaps 3e has edged the pendulum just a little too far?