Sadras
Legend
But he's only dead-dead if caught!
I actually did say that (reread my post), but it doesnt harm if you want to say that too
But he's only dead-dead if caught!
Level Attained | Time | Cost |
2nd-4th | 1 week | 50 gold |
5th-10th | 2 weeks | 100 gold |
11th-16th | 1 month | 500 gold |
17th-20th | 2 months | 1000 gold |
The DMG prices are just a guide. Adjust them to suit. I think it is a mistake to make any magic items too easily obtained (expendable potions included).
Give them the option to buy some cool interesting things that are more plot hooks than anything else. A ship. A tower. A tamed purple worm with harness and saddles. A dirigible. A bar. A guildhall. A headquarters. All stuff that you can turn into a side adventure and which they will have fun with but ultimately it won't impact game balance.
Give them the option to buy some cool interesting things that are more plot hooks than anything else. A ship. A tower. A tamed purple worm with harness and saddles. A dirigible. A bar. A guildhall. A headquarters. All stuff that you can turn into a side adventure and which they will have fun with but ultimately it won't impact game balance.
Not to single out travathian specifically, but I wanted to consider your statement, substituting "jeweler" with "Magic store":Agreed.
I have always hated the idea of a 'magic store' in D&D. Even in a major city. How would you defend it against theft/burglary? What about taxes on sales of magic items? Why would the adventurers trust a shopkeep claiming that a sword that glows as magical is +5? Which store would get hit first in the event of a riot?
Silliness.
You're seriously comparing magic items to jewelry?
First off, the prices for magic items in the DMG are a joke. 7500gp for a 'jeweled platinum ring' but less than 5000gp for a broom that flies?!? Less than 500gp to take any weakling and make them as strong as an ogre with some gauntlets? Silliness. Either reduce art/gems by a factor of 10, or increase magic items by the same. Second, any schmuck can make a gold ring. Not anyone can make a magic one, which is why a magic shop would be an ultra high profile target. Lastly, not every 'goldsmith' is going to have a storefront shop to be robbed. Plenty of them would work with other crafters to just inlay gold into something else, like churches, temples, royal buildings, etc. Not to mention, how big was Paris compared to the rest of Europe back then? Pretty big. So sure, if you are in the biggest city in the entire kingdom, you might drop down a magic item shop. Which I am sure will have walls lined with all sorts of wonderous things right?
And then comparing the real world to a world in which people can cast magic to make themselves invisible, teleport, polymorph/shape change, use telekinesis, put people to sleep or charm them, etc? Really?
How again do you defend against this when you have a magic shop with stock values ranging from 5k to 500k? Any decent level group of adventurers could clear the place out. Let's see, they can target the silver smith, jeweler, or goldsmith and get some loot orrrrr they can target the magic shop that is full of potentially useful stuff. Hmmmmm