I got Lost Empires of Faerûn, you got the questions


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I just found a great picture on p93. Sarya Dlardrageth in the process of freeing the fey'ri.

Osieu said:
Can you tell me how the feat Channel Charge works please?

You can substitute charges from a spell triger item with your own slots. You must make a Use Magic Device check for that (if it fails, you pay both)

Besides, is there anything new about the Shadow Weave?

No. The shadow weave isn't that old, anyway.

Laertes said:
Can you explain the mechanics for the Olin Gisir Prc
Just imagine a loremaster (mainly the secrets) with some outsider banishing effects added

and the Cormanthyran Moon Magic feat please?
Better caster level under moonlight

BOZ said:
more info on monsters! :D
There's quite a lot of them, many are old acquaintances (baneguard, curst, deepspawn, ghour, dread, dreadwarrior, foulwing, helmed horror, werebat, werecat, werecrocodile, wereshard) nishruu, phaerimm, tomb tapper, tressym. Maybe a coule of the other ones) undergoing changes in places (nishruu, for example, use some of the swarm rules)

There are a couple of new ones, too, like the flameskull (a tiny flying skull who shoots fire rays out of its eyes), the gorynych (a huge three-headed dragon that eats almost anything short of a true dragon that crosses its path) the greenbound template (created by magic on the loose that turns creatures into strong plants) or the goamt velvet worm (a slow, wormlike creature that catches enemies with glue).

The pictures of the monsters look quite good (the helmed horror looks awesome!

Thze book has also three giant arachnids, amongst it the giant sun spider (also called giant camel spider. I think that's cool, we all remember those bogus emails about camel spiders they sent around when the iraki war began, telling of fast spiders with poison that numbs you to pain, and then you wake up and they're bitten off your whole leg)

Enforcer said:
I'd like to know how much information about Delzoun and other Dwarven empires there is, please. Thank you!

Ammarindar gets one page and a half, delzoun about one. High Shanatar has one and a half, too. Gauntlgrym is mentioned shortly (less than half a page). That's all the dwarven realms I've found at a glance, as I don't know them by name.
 

thanks for the info...about that secrets of the Olin Gisir, are the same of the Loremaster Prc of they are new ones....

Thanks a lot!!!
 

KaeYoss said:
There are a couple of new ones, too, like the flameskull (a tiny flying skull who shoots fire rays out of its eyes), the gorynych (a huge three-headed dragon that eats almost anything short of a true dragon that crosses its path)

well, not exactly new... but new to 3E. :)
 

Laertes said:
thanks for the info...about that secrets of the Olin Gisir, are the same of the Loremaster Prc of they are new ones....

Some of them are, some are new. Of the 10 loremaster secrets, the Olin Gisir gets 3 of them, and 7 new ones (though two of grant you a feat - one for metamagic, one for item creation - while the loremaster has one that grants any one feat. Of course the Olin Gisir can now get two feats out of this, as no secret can be taken twice)
 

What prestige classes does the book have?

What does is read about the empires that still exist - i.e. Mulhorandi and Unther?

What secret societies, that are some how involved with the empires, does the book have?
 

The Grumpy Celt said:
What prestige classes does the book have?

Cultist of the Shattered Peak - an organization that strives to keep the now buried secrets of netheril buried, for they'd only lead to disaster again
Glorious Servitor - Champion of one of the Mulhorandi deities, main ability is the bestial form (they can turn into a creature of special significance fo their god, e.g. giant crocodile for sebek or leopard for bast), and get some extra features for their new form
Magelord - very versatile spellcaster who can cast mastered spells spontaneously
Olin Gisir - elven keepers of secrets who guard dark secrets from the rest of the world, much like a loremaster (and since those secrets are often fiendish in nature, they have some anti-outsider powers, too). In fact, this is a good example of how you can take a generic PrC from the DMG (loremaster) and change it to fit into your campaign.
Sunmaster - lawful sun cleric of Lathander who thinks that Lathander is the reincarnation of Amaunator and that he'll soon ascend to rule all gods just as the sun ascends to its zenith after the morning. Suited for battle-clerics

What does is read about the empires that still exist - i.e. Mulhorandi and Unther

It tells about their past glory which far surpasses their current situation, as well as their history in detail.

What secret societies, that are some how involved with the empires, does the book have?

Those societies I've seen so far are mainly the same as the PrC's - the Cult of the Shattered peak who discourages (or kills, if necessary) everyone who comes too close to unearthing netherese secrets, the Olin Gisae, elven keepers of secrets, and maybe the Sunmasters who are, technically, worshipping a fallen god (Amaunator), even though they think that Lathander is in fact his reincarnation (and Lathander has neither confirmed nor denied that).

There might be some write-ups of societies within the other chapters, I haven't been able to read them yet.
 

If you don't mind, which dead or departed deities they detail in the book? I know there's Moander, Leira, Bhaal, and Myrkul, but what about the deities of Mulhorandi and Unther? Thanks in advance!
 


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