I got Lost Empires of Faerûn, you got the questions

kmdietri said:
Are there stats for Sarya?

No. Just several mentions in the parts about the fey'ri/daemonfey. It does contain some info about the happenings in Forsaken House (as they change several fey'ri related matters).

I guess that she might be in Champions of Ruin, though.

Razz said:
Auppenser: enlightenment, psionics, serenity

Information on this guy, please! This may be psionics only hope of having a foothold in Faerun! lol

Seriously, about damn time they have a psionic deity other than stupid derro god, whatever the god's name was. Or by trying to unofficially throw in Sardior.

Actually, the illithid deity is psionic, as are the duergar gods.

Auppenser is the Master of the Invisible Art and the Lord of Reason. His worship reached its zenith in the days of Jhaamdath, which was a Psiocracy. With the destruction of said realm, his influence weakened. He does, still have a glimmer of awareness and a handful of devoted worshippers, though, something the other dead deities don't have.

My advice on implementing him as an active Deity without altering the Realms too much: Let him hava a renaissance - let the psionic organizations of Faerûn (those from PGTF) find information about him at the same time. Let them spread the knowledge of this guy in the realms, to all psionic characters. The influx of faith should resurrect him and put him on demigod status, maybe even lesser deity.

Voadam said:
What type of specifically egyptian crunch is there? PRC, spells, monsters, items, etc.

Absolutely none. There's mulhorandi stuff, though ;) :p

The Godight feat is for mulhorandi only and gives you some spell-like abilities (like detect evil)

The Glorious Servitor is a special champion of one of the mulhorandi deities and can assume the shape of a sacred animal.

The Silver ankh of Ra is a specific scepter (searing light and cure serious wounds)

The Giant Arachnids could fit into desert settings (especially the giant sun spider),
Werecrocodils make good servants of Sebek.

Truth Seeker said:
Kae Yoss, I am grateful for your review of the book, and I will be buying it, based on what has been said here. But finally, out of a rating from 1 to 5, what do you give it?

I'm not really good at this 1-5 thing. And I haven't read the whole book (though I've read most of the crunch and have three full chapters of fluff, with the fourth - the one about netheril - in the reading), but I really liked what I saw so far. So I'd say either 4 or 5.
 

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Truth Seeker said:
Kae Yoss, I am grateful for your review of the book, and I will be buying it, based on what has been said here. But finally, out of a rating from 1 to 5, what do you give it?

While I'm not KaeYoss, I was up until 3am reading this book and I would give it at least a 4 (and probably a 5). FWIW, Unapproachable East was definitely a 5 for me (because it took a a section of FR that I never particularly cared for and provided me with enough inspiration to run several campaigns). It's the sort of book that could become the foundation of your next 20 FR campaigns. In my experience, adding historical detail to a dungeon adventure, for example, changes the dynamics of the game so profoundly and this book is all about being able to add that detail.
 

Razz said:
Auppenser: enlightenment, psionics, serenity Information on this guy, please! This may be psionics only hope of having a foothold in Faerun! lol (snip)

Alignment: Neutral
Domains: Balance, Mentalism, Protection, Strength
Favoured Weapon: Kukri

It's a shame that the symbols of the deities are neither shown nor described. That extra touch would have been really helpful!
 

Heretic Apostate said:
I've got both Lost Empires of Faerun and Races of the Wild on order from Amazon.com, and they're projecting a March ship date.

That's amazon for you: slower than molasses at absolute zero, but you save a couple extra percent...

www.bamm.com is much better. You also get an extra %10 off if you pay $10 for a year of their book club.
 


Same question as on the "Races of the Wild" thread:

How do those prestige classes look? Anything that jumps out at you?

That alternate elf loremaster sounds great...I like the idea behind the loremaster, but I've never been crazy about the implementation...
 
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JPL said:
Same question as on the "Races of the Wild" thread:

How do those prestige classes look? Anything that jumps out at you?

I like all of them, more or less.

The Cultist of the Shattered Peak is an assassin-like character who doesn't kill for money, and isn't necessary evil, but tries to prevent a resurrection of Netheril and the disaster that they think would follow, and prevent it by any means necessary.

Glorious Servitor is a nice Champion-Type class for Mulhorandi characters.

Magelords are fine for Wizard/Rogues with a strong emphasis of wizard, though it is kinda epic since you qualify as Wizard 9/Rogue 2 at the earliest (and won't finish before level 21). It blurrs the line between wizard and sorcerer since you are able to cast several spells spontaneously.

(Btw: Is there a race with evasion as racial ability? Something FR-specific?)

Olin Gisir is a good example of how you can turn a generic PrC (loremaster) into something setting specific.

Sunmaster is both a decent martial cleric as well as a nice representative of a dead deity
 
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KaeYoss said:
It has weapon special abilities (two - the psionic "power leech" and sending), 4 secific weapons, 3 rings, 2 staffs, 16 wondrous items (including the elven memory stones called Telkiira)

Can you provide a bit more detail on the weapon abilities?

Thanks!

Brad
 

cignus_pfaccari said:
Can you provide a bit more detail on the weapon abilities?

Powerleech (+8,000gp): drain 1 power point per hit and gain it for yourself. No effect if your opponent has no power points.
Sending (+4): on natural 20 (plus confirmation roll as per a critical hit) you teleport your opponent somewhere you have been or seen.
 

Eremite said:
Powerleech (+8,000gp): drain 1 power point per hit and gain it for yourself. No effect if your opponent has no power points.
Sending (+4): on natural 20 (plus confirmation roll as per a critical hit) you teleport your opponent somewhere you have been or seen.

Now that's interesting.
So with a Sap of Sending, you can do a subdual coup d'grace(sp?)
and teleport them somewhere...
 

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