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I got to playtest Castles and Crusades!

I'm surprised they went back to the six saving throws. I thought that was something they were going to keep. Perhaps the rolls themselves are more along 3e lines (d20 plus save bonus plus ability modifier against a DC)?

Are skill checks and most other rolls still using hte core d20 mechanic?
 

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Well, this has me worried. Maybe I should join C&C to find out more. The 6 saving throws means conversion of adventures for 3E isn't going to be as fluid as they could be.
 

MerricB said:
I'm surprised as well. More than surprised - aren't there only 5 saving throws in AD&D? ;)

Cheers!
Good point :)

I think C&C saves might remain fairly 3e compatible if they use the core d20 mechanic for rolling as I mentioned above. You could just use the DCs for the appropriate save role in 3e. If they go completely to the old system it will be more difficult to convert.
 

That saving throw change seems like a poor design decision. The simple three saves in 3e is one of my favorite changes. So elegant, so obvious; I think that reverting to five is a real mistake in an otherwise interesting product.
 
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Piratecat said:
That saving throw change seems like a poor design decision. The simple three saves in 3e is one of my favorite changes. So elegant, so obvious; I think that reverting to five is a real mistake in an otherwise interesting product.

It's a definite turn-off for me, as is the modification to attribute bonuses. I'm interested in a more rules-light d20, but I still want a degree of compatibility with my other d20 stuff.
 
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Arani Korden said:
It's a definite turn-off for me, as is the modification to attribute bonuses. I'm interested in a more rules-light d20, but I still want a degree of compatibility with my other d20 stuff.

I don't think you should be looking for much compatibility between C&C and d20. From what I can gather, C&C appears to be built on the AD&D paradigm of advancement, which is different from 3E's advancement curve.

Consider that in AD&D, an Ogre has 4d8+1 hit points, while in 3.5E an ogre has 4d8+11 hit points.

This disparity only grows as characters advance in level.

Cheers!
 
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Piratecat said:
That saving throw change seems like a poor design decision. The simple three saves in 3e is one of my favorite changes. So elegant, so obvious; I think that reverting to five is a real mistake in an otherwise interesting product.

Who knows? Perhaps they needed some diversity somewhere, after they'd gotten rid of the skills. I agree that it looks weird by description, but I'm not ready to give up hope on them just yet. :uhoh:
 

I wonder if the saving throws looks something like this:

Strength: Petrification or Polymorph
Intelligence: Rod, Staves, or Wands
Wisdom: Spell
Dexterity: Breath Weapon
Constitution: Paralyzation, Poison, or Death Magic
Charisma: Fear

That is one save for each ability score?
 

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