der_kluge said:So, does this mean that all the powergamers are not going to move to 4th edition and will stick with third edition?
That's quite possibly the best argument I've ever heard to switch to 4th edition. hmm
pawsplay said:I don't really agree with that. While broken builds are something of a sport, in the main, people are looking for elegant ways to solve problems with character creation or create big win synergies. 4e is basically a streamlined system that mainly rewards big win synergies.
Hussar said:The difference being that big win synergies in 3e were based on your character. Take a little from Column A and add it to Column B and you increase your total power.
In 4e, it's more about talking to Bill across the table and coming up with ways you can work together to increase your total power collectively.
That's a HUGE shift.
pawsplay said:You could do that before. I think the main powergaming approach in 4e is still to pick abilities that go well together. It's only that in 4e, the powers mostly come from the same class.
Hussar said:I completely disagree with this.
First off, most of the classes in 3e were pretty self contained. If I take Fighter, and you take anything other than a caster, your abilities and mine do nothing for each other. Ever. PHB 2 did introduce a few concepts for team tactics, but, by and large, unless you were casting a buffing spell, nothing you did would help me.
In 4e, doubling up on roles doesn't really help with synergy either. Two strikers do not play well together at all. Nothing, or at least very little that helps a striker hit more often or harder belongs to the striker roles. Striker plus Controller or Striker plus Leader go extremely well together.
Two controllers? Why? They could both control the battlefield, but, that doesn't really help each other do it better, it just widens the area of control.
pawsplay said:You could do that before. I think the main powergaming approach in 4e is still to pick abilities that go well together. It's only that in 4e, the powers mostly come from the same class.
That's not so, you don't even need to go outside of fighter. Greatsword/PA brute + trip monkey. They could probably come up with two or three other complementary tactics with more levels. Now, it's not something you'd really see except in big parties because of the usual expectations of how parties were composed.Hussar said:First off, most of the classes in 3e were pretty self contained. If I take Fighter, and you take anything other than a caster, your abilities and mine do nothing for each other. Ever. PHB 2 did introduce a few concepts for team tactics, but, by and large, unless you were casting a buffing spell, nothing you did would help me.
Lock an area down twice with two saves? (I could be wrong about how this works, I've only given the 4e PHB a couple read-overs)Two controllers? Why? They could both control the battlefield, but, that doesn't really help each other do it better, it just widens the area of control.
Rechan said:Tim would be a supreme court justice of rules lawyering.
Hussar said:I completely disagree with this.
First off, most of the classes in 3e were pretty self contained. If I take Fighter, and you take anything other than a caster, your abilities and mine do nothing for each other. Ever. PHB 2 did introduce a few concepts for team tactics, but, by and large, unless you were casting a buffing spell, nothing you did would help me.