I hate armor

EroGaki

First Post
Well, I should clarify. I don't hate armor, I hate the fact that my character is totally dependent on it. It is the one thing that messes with my enjoyment of the game.

For a long time now, I have longed to play a fighter who is not burdened by armor; I want to play an expert swordsman. The problem is the rules of the game don't support such a concept; if a fighter gets caught without armor, he is as dead as disco. I don't like the fact that a high level fighter who isn't wearing armor can get hit so easily by a low level commoner with a pitchfork.

In addition, the over-reliance on armor encourages all sorts of nonsensical behavior, IMO. The idea of trudging through the wilderness, scaling mountains and creeping through forests in plate mail is silly, yet nothing can be done for it. Being burdened with 60 pounds of metal on a hot summer day makes no sense, but there is little choice; if you get ambushed, you're dead.

A few months ago, our DM was running through the Rise of the Runelords adventure path. It started out at a fair in the town of Sandpoint; all sorts of drinking, fun, and merriment was happening. The day was a hot one, and yet here we were, decked out in plate mail. I felt like a moron for doing it, but my character went inside and took off his armor, because it made little sense to be wearing it in the middle of a peaceful village on a hot summer day. And of course, we were attacked, and I nearly died. OOC, I knew it was coming, but my character didn't see the need; he wasn't a guard or anything, why should I have my heavy armor on during a party?

I hate having to wear armor all the time. I hate the fact that a character cannot defend himself without armor, or some magic item. Most of all, I hate that I can't play a character concept that I've been itching to play for years without having to make some cheezy build requiring 800 classes. Blarg!!

Phew, there, I feel better now. Thanks for reading. :p
 

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House Rule Suggestion Overkill:
Shield as Armor (Fighter)
Prerequisite: Proficiency with all types of armor and shield
Benefit: When wearing a Buckler,Light Shield, Heavy Shield or Tower Shield, you gain a +6 armor bonus to AC. This bonus does not stack with bonuses granted from armor, but if you are wearing magical armor, you can apply its enhancement bonus to this armor bonus. You are treated as wearing medium armor for the purposes of all special abilities that are hindered by armor, or special abilities that require armor.

Weapon as Shield
Prerequisite: Fighter 8, Proficiency with all shields, Weapon Focus
Benefit: You are treated as if wearing a Buckler as long as you are wielding a weapon you have the Weapon Focus feat for.

Take these two feats, and you never have to wear a shield or armor again. Of course doing so might still be a good idea. Powergaming trick: Anyone multiclassing with Fighter could take this feat, and if they usually wear no armor or light armor only, they might gain a notable benefit.
 

What's wrong with the Duelist PRC? Or a Swashbuckler? The former doesn't use armor, the latter uses only the amount of armor which best fits with their present dexterity bonus (so chain shirt at low levels, eventually transitioning into leather or even cloth depending on the amount of magic enhancement). Additionally you could use glamoured armor.

The strength of the edition of your choice is millions of classes, prestige classes, and magic items. You might as well use them.
 

You know, the armor and weapons thing is always hard to wrap my head around in urban or even town-based adventures. I'd also be interested in hearing what other people do about this issue. Is it normal in your game world for people to wear armor and carry weapons everywhere? Is everyone always on guard for some attack?
 

I don't like the fact that a high level fighter who isn't wearing armor can get hit so easily by a low level commoner with a pitchfork.

In addition, the over-reliance on armor encourages all sorts of nonsensical behavior, IMO.

The first problem I see here is that in the standard rules, AC doesn't scale with level as attacks and saves do. Here is a variant rule from Unearthed Arcana that remedies this: Defense Bonus :: d20srd.org

The second problem is DM-related. Of course it makes no sense for characters to waltz around in heavy armor all the time. That's why there are rules for donning armor. Also IIRC, sleeping in armor renders you fatigued for the next day. Ergo, if your DM abruptly throws high-BAB monsters at you, he should account for the fact that the fighters might not be wearing armor, hence either increase the CR of the encounter, provide the players with some tactical advantage (ridges, higher ground, you name it), or give them the time it takes them to get ready for battle.

IMO, making the PCs wear armor all the time ruins the realism for me and I'm willing to pick a fight with any DM who runs a reasonably realistic game and disregards this.
 

I don't know what you're talking about with reliance on armor. Good equipment and feat selection can easily take care of that. I had an 18th level character who didn't wear armor and had an AC that was so high nothing in the MM could hit him without a natural 20. Of course that was an intentionally broken character to stick it to a munchkin DM.

If your high level unarmored fighter can be hit by a low level commoner regularly you're doing something wrong.
 

A bit of dabbleing in magic or psionics can also provide some acceptable AC without giving your character that 'old meat in a sauna' smell that wearing plate on a hot day leads too.

Heck a dip into Binder or Monk can give some extra AC without armour as well. Sword sage even let's you still wear light armour while enjoying that bonus.

It's true that going straight fighter makes it impossible to make a character that favors mobility over a clamsuit, but with 3e's multiclassing it's equally true that going straight fighter is to make a choice to favor that style. Don't fear the dip, it represents your character making the investment in time and training to master the skills of fighting without chaffeing.
 

I don't know what you're talking about with reliance on armor. Good equipment and feat selection can easily take care of that. I had an 18th level character who didn't wear armor and had an AC that was so high nothing in the MM could hit him without a natural 20. Of course that was an intentionally broken character to stick it to a munchkin DM.

If your high level unarmored fighter can be hit by a low level commoner regularly you're doing something wrong.


I would be really interested in hearing more about this. The only options I know of for a (single classed) fighter to boast AC without using armor and/or magic items is Dodge and Combat Expertise.
 

I'm not sure how he's accomplishing that with an 18th level single classed fighter- its probably multiclassed in some way. But there are a few other feats, like Heavy Armor Optimization and Greater Heavy Armor Optimization, that collectively provide +2 to AC and I believe -3 to armor check penalties.

Though you can get awfully far if you carefully parse through the rulebooks for AC boosting items that have different types of bonuses and therefore stack. If you're willing to do that, you can probably solve your "beaten up when not in armor" problem by just buying something with a Displacement effect. A 50% miss chance is as good or better than armor.
 


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