WizarDru
Adventurer
Well, I guess, for me, the issue is that I don't see it as a problem. Even at 23rd level, it isn't that complex for me. Creating monsters? Yeah, I wish that could be a little simpler....but the system itself? I don't really see it as a problem indemic to the system, but to individual tastes and groups.ashockney said:The amount of time and complexity to do that IS the issue. I'm challenging you to get out of the box and THINK! Can't we have as good a game, without it being too complex?
The title of the thread is a direct quote from two different people at my table at Origins, that's why I chose it as the title, instead of something like "simplifying high level DnD to improve 4th Edition" as the title.
Clearly, some players/DMs will ahve more problems with the system than others....but truthfully, the math can be as strong or weak as you desire it to be. The goals of a convention group are different than that of my weekly game, for example, and my group's style is radically different than, say, (contact)'s group. The character you listed can be broken down mathematically to a degree of certainty (one quick browse at some of the rules threads will show that). Of all of those bonuses, I don't really see anything more than some addition and some d20 rolls.