cignus_pfaccari said:Not quite. This depends on the rogue's level, and whether or not he's tumbling to eliminate attacks of opportunity by movement (probably not).
Wraith: 20, as the Bracers of Armor +3 are effective against incorporeal touch.
Invisible: 22, assuming the PC has four levels of rogue, since he has Uncanny Dodge and doesn't lose his Dex bonus due to invisible opponents.
Cleric: 18...22-3 (Armor) - 2 (Natural Armor) +1 (Dodge).
I'm also unsure if he would be fighting defensively vs. the wraith and invisible fighter, since he's just moving when he triggers AoOs.
Brad
That's sort of my point: eh, who cares? So my rulings were all wrong except for the cleric. So what? If the player brought it up, i'd go with the actual rule. If i were the player, and misremembered the rules, and no one else corrected me, so what? The spirit of things (pardon the pun) was preserved: i don't get armor vs. incorporeal or touch attacks, i don't get to dodge someone i can't see (unless i've got the feat/class ability that says otherwise). Yes, there's a correct ruling. And, yes, i was wrong (as i sorta suspected i might be). My point is that it doesn't matter--the game doesn't break if you screw up the rules, even if you screw them up on a regular basis. Oh, and my ruling on fighting defensively, based on my hazy recollection of the rules, is that it applies for the entire round, 'cause the penalty applies to any AoOs you make, so the bonus should apply to your AC the whole time, too. Which, again, might not match what the book says, but so what? So long as the players know how we're running things, and it's consistent, and they know beforehand how things are going (i.e., they know that the fighting defensively modifiers either apply to their attack sequence only, or the whole round, and can thus plan accordingly), who cares whether it matches the books?