Diirk said:Meh, Langour isn't that bad... its a combo slow + ray of enfeeblement, except it needs both the ranged touch AND the save. Also as a strength penalty (not strength damage), it doesn't stack with itself. And you can dispel it.
Testament said:Cumulative in that the strength penalty goes off each round.
Jack Simth said:Miasma, at least, isn't necessarily as potent as you make it out to be - a character can hold their breath (and thus act normally, not needing to hack and cough) for "2 rounds per point of constitution" note that it isn't per point of constitution bonus - that commoner with 10 con can hold his breath for 20 rounds without trouble. That Con 18 fighter, 36. At 11th, you only get 33 rounds of it. Great against spellcasters (can't speak in a strong voice, either way, so no verbal components) but rather useless against anyone else... in combat, at least, if I'm reading the spell right.
Diirk said:Meh, Langour isn't that bad... its a combo slow + ray of enfeeblement, except it needs both the ranged touch AND the save. Also as a strength penalty (not strength damage), it doesn't stack with itself. And you can dispel it.
Jack Simth said:Brilliant Aura doesn't quite make them act like +7 weapons; the +7 bonus is to damage only, not to-hit rolls (doesn't matter too much what with whole bit on ignoring nonliving armor, but the damage bonus is unnamed, so it stacks with bardic song, weapon enchantments, and any other effect). But yeah - if you have it every combat where you benefit from it, the party need only stock up on Construct and Undead smashing weapons - other circumstances will be rare enough that they are unlikely to be worth the investment.
shilsen said:You forgot Quill Blast
Testament said:That's what I meant Third Wizard. Probably could have said it better, I meant that each round, you take the penalty and it adds up.
There's a reason I refer to the spell as Cripple. Its of limited usefulness, owing to the save negating the effect completely, but for taking down an enemy fighter, or a Giant, it can't be beaten.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.