I have a confession to make...

I enjoy a variety of ways to solve problems and often prefer the non-violent solution if it gets the job done.

That is my approach at work, most of the time.

I once told my DM that I do all my thinking at work. Gaming is for the action.
 

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I can dig a good combat. To me, the violence aspect of the game is fun, as long as it is conceived and executed well. D&D is certainly one of the best ways to slake our lust for violence in entertainment. Still, my favorite part of the game is the exploration angle rather than the bloodshed.

Could I play an entire session based around combat? Probably. Exploring a massive dungeon complex or wilderness area would probably involve several combat encounters. If they were distinct and tactically interesting (and involved exploration too), I'm all for it.

Could I play an entire campaign based around combat? I don't know about that one. I could see a wartime, military-based campaign that's combat-heavy. But there's got to be some sort of context for the violence to make it meaningful. To me, being an adventurer is more than just beating up the biggest monster on the block.

That's not to say that I don't enjoy smiting my foes with the sword and hearing the lamentation of the women... But I do need some sort of context.
 

...I like combat.

Yes, I know I'm the player most likely to play the diplomat, cleric or PC who isn't quite as good in combat as the other players' PCs,

but I really enjoy combat.

Yes, I can happily go through the entire session just roleplaying and making a story,

but I really enjoy combat.

There. I feel better now. :)

Cheers!

Yeah me too. I like to kill stuff and take their money. :)
 

A good fight is what you remember, specially one where the PCs used some other skills and/or abilities to win the battle. I still ha fresh memories played a dwarven cleric, stealthy, me? But I decided to "peek" through a waterfall rolled a natural 20, slipped back, rolled 19. Then, with enough intel on the enemies, we could fast make up an attack strategy.

As a DM, I know that to a good battle always get the players more focused, even afterwards. Adventures really should be built like a James Bond movie. Start with full action in the teaser, then go to the clue finding. I will keep that in mind for the next one I will work on....
 

The two are not contradictory. I'm the player who's always looking for NPCs to talk to and setting history/details to suck up -- but once initiative is rolled, I love to kick butt and take names.

And you can have some mighty fun roleplaying in combat, too. You don't need to be a pirate to be a devotee of the Insult Swordfighting style!

-The Gneech, who doesn't fight at all like a cow :cool:
 

I don't mind a good combat, certainly, but I don't want it to be the only focus of my game. I certainly wouldn't want an all-combat adventure; I would find that incredibly boring.

For me, I want the combat to be the spice of the game, one of a multiplicity of challenges. I want to know that there are many things my character may potentially lose, and that life is only one of them.
 

I love combat; I hate tactical combat.

Combat is an integral part of the roleplaying experience, but once players start taking the best tactical choices instead of just doing what's more likely for their characters in a given situation, I hate it.

In 3E, sometimes I just want to spend a round with my barbarian cursing the enemies instead of attacking, while someone is looking at me and saying: "what are you doing? Hit that monster with your +5 thundering frost flaming whatever greatsword!".

In 4E, I just want to use my quarterstaff to hit the goblin in the head with my dwarf invoker, but someone will say: "God! Use that badass at-will power instead, you won't hit with this basic attack!".

Man, I really hate tactical combat.
Cheers,
 

My confession is this:

--I CAN go through a whole session without a single combat roll...

but if I don't have at least one good rousing bashing of an orc/giant/monster/opponent with violent intent, I just don't feel satisfied when I go home. :) My day is devoted to nonviolent solutions to problems, and working through conflicts, so when I game, I want some orc or beholder to say, "DIE, manling!" so I can open a can of "whup-ass." and feel the camraderie of four of five other people around the table cheering when someone scores the crit that changes the battle tide.

"The Soul of D&D? It's rolling a natural 20 when you're down to 3 hit points and the cleric's on the floor and you're staring that sunnavabitch bugbear right in his bloodshot eye and holding the line just long enough to let the wizard unleash a fireball at the guards who are on their way, because they're all that stands between you, the Foozle and Glory." - WizarDru
 


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