Unseelie
First Post
(Psi)SeveredHead said:There's a lot of Nazi stat-blocks in the book. If you remove the allegiances to evil and Naziism, could they make interesting villains for other settings?
But yet, no weapons from Nazi Germany...
(Psi)SeveredHead said:There's a lot of Nazi stat-blocks in the book. If you remove the allegiances to evil and Naziism, could they make interesting villains for other settings?
Unseelie said:But yet, no weapons from Nazi Germany...
The Shaman said:I think the first step in writing a good d20 Modern supplement is to hire authors who know how to play d20 Modern.
:\
Mistakes so egregious are inexcusable.
jaerdaph said:Where are the rules for carriages, hansom cabs, covered wagons, that sort of thing? Apparently nobody in the period covered by d20 Past ever conceived of the notion of putting the horse before the cart, so to speak.
There's also no new adventuring gear, and the unnecessary duplication of weapons already in the core rules - if you know you're pressed for space, why on earth would you reprint material from the CORE RULEBOOK?The Shaman @ WotC said:First, there are glaring errors and omissions in the equipment section of d20 Past, as well as a couple of questionable choices for inclusion. The omissions are mind-boggling. There are pages of sailing ships and trains and cars and aircraft but not a single animal-drawn vehicle. None. No carriages, no stagecoaches, no hansom cabs, no buckboards, no prairie schooners, no caissons. There’s also no howdah, no dog sled, no ox-cart, and no travois, for that matter. It’s as if everyone prior to the late nineteenth-century walked or sailed everywhere.
Bobitron said:The only one I noticed was the MG 34/42.
jaerdaph said:Complete with the references to D&D-style nonlethal damage that does hit points of damage....
Sigh. :\
The Shaman said:
I noted the same thing in a post on the WotC boards...