Pour
First Post
If I recall, some of the higher delves use multiple map sections from different sources, but I'd consider that more for efforts of variety and less for some underhanded sort of buy all the maps we released. As it is, they give you a miniature pic of what the maps look like, so you could transpose them to larger paper or make your own modeled off them (which I've been doing).
I picked my copy up at NY Comicon, where they were selling Dungeon Delve in their mini store. I've had it for awhile and didn't realize it was delayed, so allow me to throw my two cents.
I gave a decent read of everything and, because my players are Level 3, decided to run through the 4 series (Gnolls). We've managed 4-1 and 4-2 thus far in my game, and I must say I am very happy. The 4 series also has a new trap I don't think has been published previously.
There are some new monsters and a chart somewhere else in the book that lists them all and their page numbers. Layout is clean and convenient. The fluff is minimal, relegated to the openings of the delves, but I love that, cause it gives just enough to tie into a world or game, but not enough to consider it wasted space. I mean I bought this product for quick encounters and it doesn't disappoint.
Is it as necessary as Draconomicon or Open Grave? Nah. But do I reccomand it? Definitely. If you want quick encounters, ideas on how to build better encounters (which is learned more from example, since there's no actual sections dedicated to the method), and some new monsters (and I think traps and hazards), buy this book. Besides, with the ease of 4e reskinning and retooling, you have much more than 90 encounters.
I picked my copy up at NY Comicon, where they were selling Dungeon Delve in their mini store. I've had it for awhile and didn't realize it was delayed, so allow me to throw my two cents.
I gave a decent read of everything and, because my players are Level 3, decided to run through the 4 series (Gnolls). We've managed 4-1 and 4-2 thus far in my game, and I must say I am very happy. The 4 series also has a new trap I don't think has been published previously.
There are some new monsters and a chart somewhere else in the book that lists them all and their page numbers. Layout is clean and convenient. The fluff is minimal, relegated to the openings of the delves, but I love that, cause it gives just enough to tie into a world or game, but not enough to consider it wasted space. I mean I bought this product for quick encounters and it doesn't disappoint.
Is it as necessary as Draconomicon or Open Grave? Nah. But do I reccomand it? Definitely. If you want quick encounters, ideas on how to build better encounters (which is learned more from example, since there's no actual sections dedicated to the method), and some new monsters (and I think traps and hazards), buy this book. Besides, with the ease of 4e reskinning and retooling, you have much more than 90 encounters.