Dannager
First Post
Oh, I know that I've always regretted the day when I was forced to buy into 4e and have all those choices in powers when I levelled up. I hated being able to distingish my character from the next! If only they would revert their rather robust rules and choices to the days when our characters were determined by the randomness of 4d6k3 attributes!
What made 4e great was how we could actually build a character that was balanced and fun to play. Not to be given a character sheet and say "Here! Make up a name to put at the top !" I guarantee you that the player that wants to tackle having 2 surges wants more choices than what feat to get every 2.1 levels
When creating a 1st level Essentials character, you can choose (mechanically) its skills, one or two feats, its background benefit, its attribute assignment, its race, and its class. All of these allow you to mechanically distinguish your Essentials character from another Essentials character (and this, of course, totally ignores the non-mechanical choices you can make during character creation). The only difference between Essentials characters' options and normal characters' options is that you make fewer decisions regarding powers (and even that is a false argument, because there's nothing preventing you from ignoring the Essentials build and just picking whatever class power you want at each level where you would gain one).
I think you're making this into a way bigger deal than it actually is, both historically and in contemporary context.