In that case, the DMG wording doesn't seem to matter, does it?I have never seen a cleric or paladin lose their powers in game. I also have never seen a player violate their religion or oath.
In that case, the DMG wording doesn't seem to matter, does it?I have never seen a cleric or paladin lose their powers in game. I also have never seen a player violate their religion or oath.
I think that advice for new players, that implies that there is nothing useful to be said about reconciling ideas and approaches and hence that the only recourse is to part ways, is bad advice.
There are well-known player-GM flashpoints in D&D play, that have been discussed and debated for decades now. Alignment, and fidelity to the divinities, are two of these.
The book proactively trying to structure things, and channel participants, down pathways that are likely to avoid rather than ignite these issues seems sensible to me.
WotC hasn't given much guidance on using older material with new, but that is ONE of the few places they tell you choose one or the other.So then since it's all 5e and we can mix and match freely, I'm sure the next time I'm a player the DM will not object to my using a 2014 race and getting racial stat bonuses, and then picking a 2024 background and getting more stat bonuses.![]()
Hellboy is not a Warlock either, he is a demon with innate powers. I agree wrt Warlock powers, when you derive / channel your powers from some supernatural being, then they are not innate and can be revokedSemantics. I've seen people make the same argument for stripping power from warlocks.
There! Now that's a better comparison. Ghost Rider got stuck with the spirit of vengeance, so his power comes from the spirit, and if it leaves his body he loses most of his powers (not all)
Okay. See below.
Silver Surfer.
Herald of Galactus.
Galactus imbues him with power. Silver Surfer realizes "Hey, eating planets is wrong" and ends up fighting him.
This kind of zero effort treadmill of blatantly inapplicable examples that gets thrust onto the gm mid session is exactly why the bizarre bunker is a problem at the table in ways that don't happen the other way around. Worse is the fact that so far ALL of them can only really function as main characters
no one said it doesn’tUltimately, the point is the concept exists
sure they can, they even have quite a bit of leeway before there are any actual consequences with their original god. I did not see this as a discussion about how each individual table handles the topic in detailMore to the point, I have yet to hear anyone state that if their Paladin player or Cleric player stopped following their god or ethos, they'd allow them to take another god instead, and continue getting their powers from THAT god.
no, it absolutely is not, never was, never will be, not sure what posts you are reading but that seems to be in your head onlyInstead, the punishment appears to be the point.
But what if the (so-called) pope is really an anti-pope, and the Vatican really a den of vice? Maybe the character in question is the one giving effect to the divine will!if your character does the equivalent of killing the pope and burning down the vatican, don’t expect to keep your powers either
no one said it doesn’t
no, it absolutely is not, never was, never will be, not sure what posts you are reading but that seems to be in your head only

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.