Shade
Monster Junkie
Got it yesterday. This book rocks!
Both the feats and spells chapters are the strongest part of the book. I'm sure some folks will cry "power creep!" when they read 'em, but I think they've finally made a book where the bulk of the feats are on par with the core feats. I can see easily half of them in frequent use. I like the fact that they've gotten experimental with the spells, trying multi-school spells, liberally using casting times of swift and immediate actions, and allowing spells to be ended early for a greater effect.
I think that the PHB II is a watershed book in the evolution of D&D. Many of the future supplements are going to use these feats and spells as springboards for ideas and where the limits may lie.
Just a few personal highlights so far:
Both the feats and spells chapters are the strongest part of the book. I'm sure some folks will cry "power creep!" when they read 'em, but I think they've finally made a book where the bulk of the feats are on par with the core feats. I can see easily half of them in frequent use. I like the fact that they've gotten experimental with the spells, trying multi-school spells, liberally using casting times of swift and immediate actions, and allowing spells to be ended early for a greater effect.
I think that the PHB II is a watershed book in the evolution of D&D. Many of the future supplements are going to use these feats and spells as springboards for ideas and where the limits may lie.
Just a few personal highlights so far:
- Chain Dispel: 8th-level spell that affects multiple opponents and ramps the max caster level bonus to +25
- Greater Mirror Image: Functions as normal mirror image, but adds an additional image each round. Max 8 images; if you drop below 8, one replenishes on next round.
- Melee Weapon Mastery: Provides bonuses to attack and damage based on weapon category (bludgeoning/piercing/slashing) rather than specific weapon.